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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8134204" data-attributes="member: 15882"><p>I don't use them in that way. I just make the DCs of stuff based on how I think it would be in-world. PCs either discover stuff or they don't. If they are being creative about how they search, I give them the +5 for advantage. I'm especially picky about giving -5 for poor lighting and, as a result, the group uses lights, even though they might all have darkvision.</p><p></p><p>I find it the most useful in dungeons - especially with online gaming - because I find dungeon exploration can be really clunky. Everyone tells me their rolls (Who is searching traps, who is looking out for danger etc..) and that is what I compare my rolls to. I can just describe the dungeon and tell them what they see without having to stop the narration every two minutes to interrupt it with a roll. And for online gaming, like roll20, people don't have to worry about where they're moving their characters. They say, I search down the hallway. I describe what they see and then they all move their token to the end of the hallway...instead of the annoying moving 5 feet squares and telling me, "I search this square." then, "I search this corner."</p><p></p><p>So, yeah. It moves the game faster, makes it smoother and lets us concentrate on more interesting things.</p><p></p><p>I also use it for insight checks because that's always difficult to adjudicate.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8134204, member: 15882"] I don't use them in that way. I just make the DCs of stuff based on how I think it would be in-world. PCs either discover stuff or they don't. If they are being creative about how they search, I give them the +5 for advantage. I'm especially picky about giving -5 for poor lighting and, as a result, the group uses lights, even though they might all have darkvision. I find it the most useful in dungeons - especially with online gaming - because I find dungeon exploration can be really clunky. Everyone tells me their rolls (Who is searching traps, who is looking out for danger etc..) and that is what I compare my rolls to. I can just describe the dungeon and tell them what they see without having to stop the narration every two minutes to interrupt it with a roll. And for online gaming, like roll20, people don't have to worry about where they're moving their characters. They say, I search down the hallway. I describe what they see and then they all move their token to the end of the hallway...instead of the annoying moving 5 feet squares and telling me, "I search this square." then, "I search this corner." So, yeah. It moves the game faster, makes it smoother and lets us concentrate on more interesting things. I also use it for insight checks because that's always difficult to adjudicate. [/QUOTE]
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