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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="Wolfram stout" data-source="post: 8134608" data-attributes="member: 6947995"><p>I think that is perfectly workable and RAW. You can only use it when you know you have failed. So, jumping over a pit, you know....detecting secret doors, you don't. If you feel the Knack is overpowered, this curtails it by a strict reading of the wording.</p><p></p><p>But, remember, 5th edition has some rules that (is my understanding) are vague on purpose, that requires DMs and groups to come to a consensus. </p><p></p><p>I may be influenced by my 2nd edition experiences. I had a great, but brutal DM, that would only say "You didn't find anything" but rolled all detect rolls for the characters behind the screen. So, you had no idea if you rolled really high (and could deduce nothing was there) or really low (and was about to get waylaid).</p></blockquote><p></p>
[QUOTE="Wolfram stout, post: 8134608, member: 6947995"] I think that is perfectly workable and RAW. You can only use it when you know you have failed. So, jumping over a pit, you know....detecting secret doors, you don't. If you feel the Knack is overpowered, this curtails it by a strict reading of the wording. But, remember, 5th edition has some rules that (is my understanding) are vague on purpose, that requires DMs and groups to come to a consensus. I may be influenced by my 2nd edition experiences. I had a great, but brutal DM, that would only say "You didn't find anything" but rolled all detect rolls for the characters behind the screen. So, you had no idea if you rolled really high (and could deduce nothing was there) or really low (and was about to get waylaid). [/QUOTE]
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Soulknife Knack problems (Is it incredibly powerful?)
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