Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Soulknife Knack problems (Is it incredibly powerful?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Swarmkeeper" data-source="post: 8134624" data-attributes="member: 6921763"><p>Thanks for the in-depth answers [USER=15882]@TaranTheWanderer[/USER]. Helps me better understand how things operate at your table, even if the example is incomplete. Honestly, I don't think any example of play at the table (physical or online) is easy to translate perfectly into text here on the forums.</p><p></p><p>I'm going to pick out just a few quotes to shorten this response (EDIT: well that failed... my response is getting longer by the moment!) - hope I'm not taking things out of context too much:</p><p></p><p></p><p>If someone is actively searching/investigating, why would you not have them roll Wisdom (Perception) or Intelligence (Investigation)? I mean, passive ability scores are intended to tell you what they notice without trying, right?</p><p></p><p></p><p>As I've mentioned upthread, this type of adjudication seems to be a consequence of failure that is non-meaningful. Preserving the status quo feels uninteresting and not worthy of dice rolls, IMO. </p><p></p><p></p><p>Yes! So much making it up as we go, right? Part the of the fun, really. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I'd love to see a thread started that talks about tips for helping run online games more smoothly. We've all had so much experience at this point, there are definitely ideas to share that have been very successful (or utter failures) at our respective virtual tables. </p><p></p><p></p><p>If you are rolling for the NPC, though, don't the players know something is up? This seems to be invoking the need for phantom rolling that we just don't employ at our tables. </p><p></p><p></p><p>Here's the rub for me with Passive checks: to me they are very gamey and easy to manipulate (outside of surprise). I know what the Passive numbers are for the players, so I can set the DC to whatever I want to let them succeed or make them fail. I'd rather award auto-success or invoke auto-failure than fall back on Passive checks. Now, in this situation, if the players are declaring actions for their PCs that indicate they are paying attention, I might call for one or more of them to make a Wisdom check (they can apply whatever skill they feel is appropriate) opposed by the NPC's Charisma check (and I might apply an ability if I feel it appropriate). If they succeed, I let them know if the NPC is lying. If they fail, I still might let them know if the NPC is lying, but something bad will accompany it ("progress combined with a setback" PHB p174)</p><p></p><p></p><p>This is a fun example, by the way. I really like the idea of an enemy trying to weasel his way out of the party's clutches and then struggling to do math while under scrutiny to figure out his odds.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8134624, member: 6921763"] Thanks for the in-depth answers [USER=15882]@TaranTheWanderer[/USER]. Helps me better understand how things operate at your table, even if the example is incomplete. Honestly, I don't think any example of play at the table (physical or online) is easy to translate perfectly into text here on the forums. I'm going to pick out just a few quotes to shorten this response (EDIT: well that failed... my response is getting longer by the moment!) - hope I'm not taking things out of context too much: If someone is actively searching/investigating, why would you not have them roll Wisdom (Perception) or Intelligence (Investigation)? I mean, passive ability scores are intended to tell you what they notice without trying, right? As I've mentioned upthread, this type of adjudication seems to be a consequence of failure that is non-meaningful. Preserving the status quo feels uninteresting and not worthy of dice rolls, IMO. Yes! So much making it up as we go, right? Part the of the fun, really. :) I'd love to see a thread started that talks about tips for helping run online games more smoothly. We've all had so much experience at this point, there are definitely ideas to share that have been very successful (or utter failures) at our respective virtual tables. If you are rolling for the NPC, though, don't the players know something is up? This seems to be invoking the need for phantom rolling that we just don't employ at our tables. Here's the rub for me with Passive checks: to me they are very gamey and easy to manipulate (outside of surprise). I know what the Passive numbers are for the players, so I can set the DC to whatever I want to let them succeed or make them fail. I'd rather award auto-success or invoke auto-failure than fall back on Passive checks. Now, in this situation, if the players are declaring actions for their PCs that indicate they are paying attention, I might call for one or more of them to make a Wisdom check (they can apply whatever skill they feel is appropriate) opposed by the NPC's Charisma check (and I might apply an ability if I feel it appropriate). If they succeed, I let them know if the NPC is lying. If they fail, I still might let them know if the NPC is lying, but something bad will accompany it ("progress combined with a setback" PHB p174) This is a fun example, by the way. I really like the idea of an enemy trying to weasel his way out of the party's clutches and then struggling to do math while under scrutiny to figure out his odds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Soulknife Knack problems (Is it incredibly powerful?)
Top