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General Tabletop Discussion
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Soulknife Knack problems (Is it incredibly powerful?)
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<blockquote data-quote="Chaosmancer" data-source="post: 8134647" data-attributes="member: 6801228"><p>Fair enough, but it is a situation at other tables.</p><p></p><p></p><p></p><p>Well, usually what has happened is that I have described the room, and the players get excited or misunderstand and start looking around and poking things. </p><p></p><p>First example I can think of involved a magical castle, they had snuck in and were convinced that every room had a secret door. So they wanted to roll for traps and doors to investigate every room. </p><p></p><p>The first time they rolled incredibly well (23?) and so I had them find a magical wine bottle, it worked like an alchemical jug, but only with different types of wine and spirits. </p><p></p><p>The failure... I think the order of events had gone that I described the room as having a blue fire in the fireplace for mood lighting, and when they failed I decided it was a "soul fire" and was potentially dangerous. It would have been relatively harmless, but interesting.... then they decided to poke it with their hand, and bad things started happening. </p><p></p><p>So, it was a little "trap that wasn't there before" but I gave them an opportunity to back out and not deal with it.</p><p></p><p>----------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>See, this seems entirely too.... kludgey for my tastes. Requiring there to be a fellow creature whose passive perception you roll against to be able to boost your roll. Not saying it doesn't work, but it feels a lot like the "I drop my sword, cast my spell, and use my item interaction to pick up my sword" style of work arounds. </p><p></p><p>And the real question is, on a multiple contested skill check, do you expend it when you are in the middle. </p><p></p><p>To give a different example, let us say you give an impasssioned speech to foment rebellion. The firebrands have a DC 10, the common people DC 15, and the guards have a DC 20. </p><p></p><p>You roll a 14, and you your knack to get a 17. You have succeeded under one set of DCs, but failed another. Do we expend the dice or not? I think in this scenario people would say yes, but in a stealth mission,you have to beat multiple DCs, but failing one fails the stealth, so maybe it is a no in that instance.</p><p></p><p></p><p></p><p>Yeah, I don't think I'd have it as a precognition, that doesn't work quite well for adjusting certain things. I think of it more as a psychic push, which allows you to just go beyond your body for the moment. </p><p></p><p>And if the knack applies to setting the DC, does it then get expended or not? </p><p></p><p>I'm not sure how to rule that one.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8134647, member: 6801228"] Fair enough, but it is a situation at other tables. Well, usually what has happened is that I have described the room, and the players get excited or misunderstand and start looking around and poking things. First example I can think of involved a magical castle, they had snuck in and were convinced that every room had a secret door. So they wanted to roll for traps and doors to investigate every room. The first time they rolled incredibly well (23?) and so I had them find a magical wine bottle, it worked like an alchemical jug, but only with different types of wine and spirits. The failure... I think the order of events had gone that I described the room as having a blue fire in the fireplace for mood lighting, and when they failed I decided it was a "soul fire" and was potentially dangerous. It would have been relatively harmless, but interesting.... then they decided to poke it with their hand, and bad things started happening. So, it was a little "trap that wasn't there before" but I gave them an opportunity to back out and not deal with it. ---------------------------------------------------------------------------------------------------------------------------- See, this seems entirely too.... kludgey for my tastes. Requiring there to be a fellow creature whose passive perception you roll against to be able to boost your roll. Not saying it doesn't work, but it feels a lot like the "I drop my sword, cast my spell, and use my item interaction to pick up my sword" style of work arounds. And the real question is, on a multiple contested skill check, do you expend it when you are in the middle. To give a different example, let us say you give an impasssioned speech to foment rebellion. The firebrands have a DC 10, the common people DC 15, and the guards have a DC 20. You roll a 14, and you your knack to get a 17. You have succeeded under one set of DCs, but failed another. Do we expend the dice or not? I think in this scenario people would say yes, but in a stealth mission,you have to beat multiple DCs, but failing one fails the stealth, so maybe it is a no in that instance. Yeah, I don't think I'd have it as a precognition, that doesn't work quite well for adjusting certain things. I think of it more as a psychic push, which allows you to just go beyond your body for the moment. And if the knack applies to setting the DC, does it then get expended or not? I'm not sure how to rule that one. [/QUOTE]
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