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Soulknife - Lightsabre type weapon attribs
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<blockquote data-quote="Nyeshet" data-source="post: 2944319" data-attributes="member: 18363"><p>It was an html file, not a text file. I emailed it to your listed email address. Basically, I saved the two pages, opened them in different notepads, then copy pasted the page with the outline into the page with the feat descriptions. Then I saved the final file as an html file. Now I have my own home computer referrence of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In the email I sent you I also postulated a few more feats not yet listed in any manner on the linked page. It seems the creator of that page has not yet bought the CPsi, and so ranged options are rather weak. So I created a couple feats to make ranged attacks a bit easier. One simply increases the Throw Mindblade range to 90 ft (thus not stepping too hard on the toes of those that use bows and xbows), while the second allows for an additional range increment each time it is taken (thus making it more akin to normal ranged weapons). Also, I noted the idea that Far Shot should apply (1.5x range), and as it requires yet another feat (PBS) I do not see that as unbalancing the game. Any attempt to build a ranged mindblade character will be feat heavy, making it difficult indeed to create a character that can follow many options. (Range and 2WF are so feat intensive that I doubt many could - or would - invest in making a character good at both.)</p><p></p><p>I also added the idea of a new feat that treats objects as if less hard when struck by the mindblade. Basically, hardness is treated as -4, + (-1) per additional mindblade feat (including Form Mindblade, to it is really a minimum of -5). Also, any bonus to AC from natural armor, armor, and shields is reduced at one-quarter the rate of the bypassable hardness. So a character with Form Mindblade, this feat, and seven other mindblade feats would be able to bypass up to 12 hardness - and would treat AC as up to -3 less by reducing the benefit of natural armor, armor, shields as necessary. </p><p></p><p>It would not be quite as good as Brilliant Energy (after all, dragons and other higher level creatures often have 10+ or even 20+ natural armor), but it would be good at lower levels and for less armored opponents. Also, I would treat constructs as objects in this regard - and thus treat their natural armor as hardness, reducing it accordingly. It would still not be very good verse undead, however, for while many undead have low natural armor, incorporeal undead often have deflection instead, and many higher level undead are able to wear armor and carry shields.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2944319, member: 18363"] It was an html file, not a text file. I emailed it to your listed email address. Basically, I saved the two pages, opened them in different notepads, then copy pasted the page with the outline into the page with the feat descriptions. Then I saved the final file as an html file. Now I have my own home computer referrence of them. :) In the email I sent you I also postulated a few more feats not yet listed in any manner on the linked page. It seems the creator of that page has not yet bought the CPsi, and so ranged options are rather weak. So I created a couple feats to make ranged attacks a bit easier. One simply increases the Throw Mindblade range to 90 ft (thus not stepping too hard on the toes of those that use bows and xbows), while the second allows for an additional range increment each time it is taken (thus making it more akin to normal ranged weapons). Also, I noted the idea that Far Shot should apply (1.5x range), and as it requires yet another feat (PBS) I do not see that as unbalancing the game. Any attempt to build a ranged mindblade character will be feat heavy, making it difficult indeed to create a character that can follow many options. (Range and 2WF are so feat intensive that I doubt many could - or would - invest in making a character good at both.) I also added the idea of a new feat that treats objects as if less hard when struck by the mindblade. Basically, hardness is treated as -4, + (-1) per additional mindblade feat (including Form Mindblade, to it is really a minimum of -5). Also, any bonus to AC from natural armor, armor, and shields is reduced at one-quarter the rate of the bypassable hardness. So a character with Form Mindblade, this feat, and seven other mindblade feats would be able to bypass up to 12 hardness - and would treat AC as up to -3 less by reducing the benefit of natural armor, armor, shields as necessary. It would not be quite as good as Brilliant Energy (after all, dragons and other higher level creatures often have 10+ or even 20+ natural armor), but it would be good at lower levels and for less armored opponents. Also, I would treat constructs as objects in this regard - and thus treat their natural armor as hardness, reducing it accordingly. It would still not be very good verse undead, however, for while many undead have low natural armor, incorporeal undead often have deflection instead, and many higher level undead are able to wear armor and carry shields. [/QUOTE]
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Soulknife - Lightsabre type weapon attribs
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