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Soulknife - Lightsabre type weapon attribs
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<blockquote data-quote="Nyeshet" data-source="post: 2947228" data-attributes="member: 18363"><p>I'm not sure about how valuable an invisible mindblade would be. Recall that the mindblade can look like <em>anything</em>: a normal metal blade, a glowing irridescent crescent, a shimmering fog, a light absorbing black shadow, a faint mist in a vaguely weapon style form, etc. So just make it appear like a normal glove and punch the guy! It will seem like a normal punch that packs a punch! (pun intended) Sure, some will likely think the glove is magical (if for no other reason than the effect of the punch), but then it doesn't even need to look like a glove. Make it look like dripping water covering the hand - as if the hand were only momentarily taken out of a pail of water. Then, after the attack, let the water 'dry up' / vanish. Or perhaps a condensation on the hand would be better? </p><p></p><p>As stated, the mindblade can look like anything, have any shape, any color (including none), any translucence (from transparent glass like to non-translucent metalic), anything at all. You could arguably make it look like a rubber chicken or even a arc'ing bolt of lightning. When using 'Throw Mindblade' you could literally have it appear as if the Soulknife threw a lightning bolt. </p><p></p><p>As it can look completely inconspicuous (a glove, a wet hand, a faint mist, a shadow) then what value is there in making the blade 'invisible'? I'd go so far as to state that so long as you allowed a Spot check (DC 20) you could conceiveably make it so transparent a mist like appearance that it was effectively invisible - or very nearly so. </p><p></p><p>Hmm, on second thought, the glove would likely also seem 'off' - perhaps too intense or dull in color, perhaps a little too well fit, etc. Maybe a DC 20 or 25 Spot check to notice that it seems a little off? How about a Spot check of DC (10 + half HD + Cha) against whatever you make the mindblade look like if you are trying to disguise it - including translucence verging on invisibility? </p><p></p><p>As for a better hardness / nat armor bypassing, I would just offer another feat later on. Note that that single feat prior stated was, as you stated, enough for lower levels. So at higher levels, if they want more utility, have them pay a feat for it. So perhaps the "Improved" version of the feat increases the hardness bypassed to twice the number of mindblade feats held, and the natural armor / etc bypassed is based upon one third (instead of one-fourth) the hardness bypassed. So instead of a PC with 15 mindblade feats bypassing up to 18 hardness and up to 4 natural armor, armor, or shield (total), they would instead bypass up to 30 hardness and up to 10 natural armor, armor, or shield (total). That is a very notable increase, well worth a mid-level feat. </p><p></p><p>It would have to have a pre-req that would keep it from being taken prior to, say, 10th or 12th level. Any lower and it would be too powerful. Only the fact that various ways of bypassing hardness are becoming more common at these levels keep me from pushing this up to, say 15th level. Granted, by level 15 most creatures with nat armor likely have 15-25+ nat armor, and most foes with armor likely have enough enhancement to it - along with their shield - such that this is not enough to totally negate their armor / etc bonus(es) to AC. It is, however, enough to give the soulknife a good chance of getting through, despite their BAB. And I note that several 'fixes' and alternate Soulknife classes have a high bab. If you take the feat route, in fact, you can easily (and probably will need to) be a fighter - with high BAB and numerous feats. </p><p></p><p>This Improved version may not be making Touch AC, but it's benefit should be significant enough. Most crystals, stones, and metals have no more than 40 hardness. This will aid notably against such for serious mindblade users. The bypassing of some natural armor, armor &/or shield bonus to AC is an added benefit. It is not enough to reduce such to meaninglessness, but it is enough to notably make it easier to fight against creatures with higher ACs due to armor - natural or manufactored. Recall what I stated about constructs - I would treat their natural armor as if a hardness.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2947228, member: 18363"] I'm not sure about how valuable an invisible mindblade would be. Recall that the mindblade can look like [i]anything[/i]: a normal metal blade, a glowing irridescent crescent, a shimmering fog, a light absorbing black shadow, a faint mist in a vaguely weapon style form, etc. So just make it appear like a normal glove and punch the guy! It will seem like a normal punch that packs a punch! (pun intended) Sure, some will likely think the glove is magical (if for no other reason than the effect of the punch), but then it doesn't even need to look like a glove. Make it look like dripping water covering the hand - as if the hand were only momentarily taken out of a pail of water. Then, after the attack, let the water 'dry up' / vanish. Or perhaps a condensation on the hand would be better? As stated, the mindblade can look like anything, have any shape, any color (including none), any translucence (from transparent glass like to non-translucent metalic), anything at all. You could arguably make it look like a rubber chicken or even a arc'ing bolt of lightning. When using 'Throw Mindblade' you could literally have it appear as if the Soulknife threw a lightning bolt. As it can look completely inconspicuous (a glove, a wet hand, a faint mist, a shadow) then what value is there in making the blade 'invisible'? I'd go so far as to state that so long as you allowed a Spot check (DC 20) you could conceiveably make it so transparent a mist like appearance that it was effectively invisible - or very nearly so. Hmm, on second thought, the glove would likely also seem 'off' - perhaps too intense or dull in color, perhaps a little too well fit, etc. Maybe a DC 20 or 25 Spot check to notice that it seems a little off? How about a Spot check of DC (10 + half HD + Cha) against whatever you make the mindblade look like if you are trying to disguise it - including translucence verging on invisibility? As for a better hardness / nat armor bypassing, I would just offer another feat later on. Note that that single feat prior stated was, as you stated, enough for lower levels. So at higher levels, if they want more utility, have them pay a feat for it. So perhaps the "Improved" version of the feat increases the hardness bypassed to twice the number of mindblade feats held, and the natural armor / etc bypassed is based upon one third (instead of one-fourth) the hardness bypassed. So instead of a PC with 15 mindblade feats bypassing up to 18 hardness and up to 4 natural armor, armor, or shield (total), they would instead bypass up to 30 hardness and up to 10 natural armor, armor, or shield (total). That is a very notable increase, well worth a mid-level feat. It would have to have a pre-req that would keep it from being taken prior to, say, 10th or 12th level. Any lower and it would be too powerful. Only the fact that various ways of bypassing hardness are becoming more common at these levels keep me from pushing this up to, say 15th level. Granted, by level 15 most creatures with nat armor likely have 15-25+ nat armor, and most foes with armor likely have enough enhancement to it - along with their shield - such that this is not enough to totally negate their armor / etc bonus(es) to AC. It is, however, enough to give the soulknife a good chance of getting through, despite their BAB. And I note that several 'fixes' and alternate Soulknife classes have a high bab. If you take the feat route, in fact, you can easily (and probably will need to) be a fighter - with high BAB and numerous feats. This Improved version may not be making Touch AC, but it's benefit should be significant enough. Most crystals, stones, and metals have no more than 40 hardness. This will aid notably against such for serious mindblade users. The bypassing of some natural armor, armor &/or shield bonus to AC is an added benefit. It is not enough to reduce such to meaninglessness, but it is enough to notably make it easier to fight against creatures with higher ACs due to armor - natural or manufactored. Recall what I stated about constructs - I would treat their natural armor as if a hardness. [/QUOTE]
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