Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Soulknife (Monk Archetype)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 6795559" data-attributes="member: 59848"><p>As I was driving home, I found my mind wandering to the soulknife and I realized that it would seem to fit as a monk archetype. So a few critiques/feedback I'm specifically seeking on this are on balance, and wording. Sometimes I know I can be wordy, but I like the current 5e style being simple, concise, and clear. Anyways, here's what I got. Have at it!</p><p></p><p><strong>Monk Archetype: Soulknife</strong></p><p></p><p><strong>Mind Weapon</strong></p><p>Beginning at 3rd level you can change the damage dealt by your unarmed strike. As a bonus action, you may choose bludgeoning, slashing, or piercing damage types. This change lasts until you use another bonus action to change the damage. </p><p> </p><p><strong>Empowered Strike</strong></p><p>Beginning at 3rd level, you can imbue your unarmed strike with pure ki energy, increasing the viciousness of the attack. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal psychic damage equal to your Wisdom modifier to the target in addition to the unarmed strike’s damage. </p><p></p><p><strong>Blade Wind</strong></p><p>Beginning at 6th level, you can cause your mind weapon to splinter and strike each of your foes and then instantly reform in your hands. As an action you can make a single attack with your unarmed strike and apply the attack to each enemy within reach. If the attack is successful against any targets, they take damage as if struck by your unarmed strike, except the damage is considered psychic damage. </p><p> </p><p>This action may be combined with Empowered Strike, but you must spend the ki cost for each target you wish to apply the damage to.</p><p></p><p><strong>Mental Bastion</strong></p><p>At 6th level, you are resistant to psychic damage.</p><p></p><p><strong>Soul Sight</strong></p><p>Beginning at 11th level, you can attune your vision to see what others cannot, and feel what cannot be felt. As a bonus action, you can spend 6 ki points to gain truesight out to 10 feet. In addition, while this ability is active, your unarmed strike can damage ethereal creatures normally. This ability lasts for 1 minute. </p><p></p><p><strong>Perfect Mind Weapon</strong></p><p>Beginning at 17th level, your unarmed strike is much more difficult to block. As a bonus action, you can enter a stance that lasts until the start of your next turn. During this time, you may add your Wisdom bonus to all attacks made with your unarmed strike.</p><p></p><p>EDIT: I cut out most of the descriptive language, since it was clunky. So for now, I'm just sticking with the mechanics for the time being to try and balance it out.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6795559, member: 59848"] As I was driving home, I found my mind wandering to the soulknife and I realized that it would seem to fit as a monk archetype. So a few critiques/feedback I'm specifically seeking on this are on balance, and wording. Sometimes I know I can be wordy, but I like the current 5e style being simple, concise, and clear. Anyways, here's what I got. Have at it! [B]Monk Archetype: Soulknife[/B] [B]Mind Weapon[/B] Beginning at 3rd level you can change the damage dealt by your unarmed strike. As a bonus action, you may choose bludgeoning, slashing, or piercing damage types. This change lasts until you use another bonus action to change the damage. [B]Empowered Strike[/B] Beginning at 3rd level, you can imbue your unarmed strike with pure ki energy, increasing the viciousness of the attack. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal psychic damage equal to your Wisdom modifier to the target in addition to the unarmed strike’s damage. [B]Blade Wind[/B] Beginning at 6th level, you can cause your mind weapon to splinter and strike each of your foes and then instantly reform in your hands. As an action you can make a single attack with your unarmed strike and apply the attack to each enemy within reach. If the attack is successful against any targets, they take damage as if struck by your unarmed strike, except the damage is considered psychic damage. This action may be combined with Empowered Strike, but you must spend the ki cost for each target you wish to apply the damage to. [B]Mental Bastion[/B] At 6th level, you are resistant to psychic damage. [B]Soul Sight[/B] Beginning at 11th level, you can attune your vision to see what others cannot, and feel what cannot be felt. As a bonus action, you can spend 6 ki points to gain truesight out to 10 feet. In addition, while this ability is active, your unarmed strike can damage ethereal creatures normally. This ability lasts for 1 minute. [B]Perfect Mind Weapon[/B] Beginning at 17th level, your unarmed strike is much more difficult to block. As a bonus action, you can enter a stance that lasts until the start of your next turn. During this time, you may add your Wisdom bonus to all attacks made with your unarmed strike. EDIT: I cut out most of the descriptive language, since it was clunky. So for now, I'm just sticking with the mechanics for the time being to try and balance it out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Soulknife (Monk Archetype)
Top