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Soulknife PrC's?
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<blockquote data-quote="Kisanji Arael" data-source="post: 2136427" data-attributes="member: 20056"><p><strong>Feats</strong></p><p></p><p>Sorry it took so long. Haven't had much time (damn my history professor), so here you go.</p><p></p><p>Soulknife Feats</p><p></p><p>Creative Differences [psionic]</p><p>Prerequisites: Int 13, Mind Blade, Shape Mind Blade</p><p>Benefit: choose two light or one-handed weapons that you are proficient with from the list below. Alternatively, choose one two handed or double weapon that you are proficient with. You can now shape your mind blade into these forms. They have the same hardness and hit points as your standard mind blade, and are affected by the same rules.</p><p>---</p><p>Simple Weapons: Dagger, Punching dagger, sickle, quarterstaff, </p><p>Martial Weapons: Kukri, rapier, scimitar, falchion, greatsword</p><p>Exotic Weapons: sai, two-bladed sword</p><p>---</p><p>However, as always, it is up to a DM’s discretion as to what is appropriate on this list.</p><p>Normal: You can only form your mind blade into short swords, long swords, and bastard swords.</p><p>Special: This feat can be taken multiple times. Its effects do not stack. Every time you take it after the first, it adds two additional weapons or one two handed weapon.</p><p></p><p>Schism of mind [psionic]</p><p>Prerequisites: Int 13, Dex 15, Mind Blade, Shape Mind Blade, Two Weapon Fighting</p><p>Benefit: You may dual wield any combination of mind blade weapons you are able to create, suffering from penalties normally, as though they were regular weapons of the specified type.</p><p>Normal: The only weapons that may be dual wielded are short swords.</p><p></p><p>Other Half [psionic]</p><p>Prerequisite: Int 15, Char 13, Mind Blade</p><p>Benefit: Your inner psyche suffers from a neurosis, and it is reflected on the shape and coloration of your mind blade. It has slightly different goals than the dominant personality, though it is never suicidal. You gain a +1 bonus to spot, search, and sense motive checks while your mind blade is drawn. Your inner psychic gift makes your mind blade intelligent, empathic, and telepathic towards anyone it can “see” while the blade is active.</p><p>Intelligence: as bearer</p><p>Wisdom: As bearer</p><p>Charisma: As bearer</p><p>Three times per day, the neurotic can “babble” to anyone within its sight for as long as the blade is drawn. This raises the DC of any Concentration checks by your charisma bonus.</p><p></p><p></p><p>Inner Demons [psionic]</p><p>Prerequisites: Int 15, Mind Blade, Mind blade enhancement +1 , Other half, non-neutral alignment, Other Half</p><p>Benefit: Your inner psyche suffers from a psychosis, and it is reflected on the shape and coloration of your mind blade. Your inner psychic gift makes your mind blade intelligent, empathic, and telepathic towards anyone it can “see” while the blade is active. It has its own personality and goals, which are diametrically opposite than the dominant personality, but always focuses on the survival of the whole.</p><p>Intelligence: As bearer+2 psychosis</p><p>Wisdom: As bearer</p><p>Charisma As bearer -4</p><p></p><p>In addition, once per day, the psychotic may attempt to overpower anyone within its sight except for the soulknife. The defending psyche must succeed at a will save against the psychosis or be dazed for 5 rounds. If the defending psyche loses by more than ten, the psychotic gains control of the body for this time.</p><p></p><p>Special: You may choose at any level progression to trade in Other Half for Inner Demons, though you must have other half for one level before exchanging them. When inner demons is chosen, all benefits of Other Half vanish except for babble, which is affected by the -4 change to charisma. </p><p> </p><p>Mind-trap [psionic]</p><p>Prerequisite: Mind blade, Shape Mind Blade, Cha 13</p><p>Benefit: To use this feat, you must expend your psionic focus. If wielding one mind-blade, you can make a conscious effort to trap another weapon within your mind-blade. You must succeed at a Concentration check (DC 10+2/# of rounds) each round to maintain the mind-trap. Alternatively, you may trap a claw or other natural weapon. </p><p></p><p>Heart Light [psionic]</p><p>Prerequisite: Mind Blade, Int 13</p><p>Benefit: Every time you draw your mind-blade (up to a maximum of two times/five rounds)you can choose to bring with it a great flash of light. Anyone who looks directly at on the round it is drawn must succeed at a Reflex Save (DC 10+1/2 class level) or be dazed for 1 round. In addition, it sheds light as a torch in the round that it is drawn.</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 2136427, member: 20056"] [b]Feats[/b] Sorry it took so long. Haven't had much time (damn my history professor), so here you go. Soulknife Feats Creative Differences [psionic] Prerequisites: Int 13, Mind Blade, Shape Mind Blade Benefit: choose two light or one-handed weapons that you are proficient with from the list below. Alternatively, choose one two handed or double weapon that you are proficient with. You can now shape your mind blade into these forms. They have the same hardness and hit points as your standard mind blade, and are affected by the same rules. --- Simple Weapons: Dagger, Punching dagger, sickle, quarterstaff, Martial Weapons: Kukri, rapier, scimitar, falchion, greatsword Exotic Weapons: sai, two-bladed sword --- However, as always, it is up to a DM’s discretion as to what is appropriate on this list. Normal: You can only form your mind blade into short swords, long swords, and bastard swords. Special: This feat can be taken multiple times. Its effects do not stack. Every time you take it after the first, it adds two additional weapons or one two handed weapon. Schism of mind [psionic] Prerequisites: Int 13, Dex 15, Mind Blade, Shape Mind Blade, Two Weapon Fighting Benefit: You may dual wield any combination of mind blade weapons you are able to create, suffering from penalties normally, as though they were regular weapons of the specified type. Normal: The only weapons that may be dual wielded are short swords. Other Half [psionic] Prerequisite: Int 15, Char 13, Mind Blade Benefit: Your inner psyche suffers from a neurosis, and it is reflected on the shape and coloration of your mind blade. It has slightly different goals than the dominant personality, though it is never suicidal. You gain a +1 bonus to spot, search, and sense motive checks while your mind blade is drawn. Your inner psychic gift makes your mind blade intelligent, empathic, and telepathic towards anyone it can “see” while the blade is active. Intelligence: as bearer Wisdom: As bearer Charisma: As bearer Three times per day, the neurotic can “babble” to anyone within its sight for as long as the blade is drawn. This raises the DC of any Concentration checks by your charisma bonus. Inner Demons [psionic] Prerequisites: Int 15, Mind Blade, Mind blade enhancement +1 , Other half, non-neutral alignment, Other Half Benefit: Your inner psyche suffers from a psychosis, and it is reflected on the shape and coloration of your mind blade. Your inner psychic gift makes your mind blade intelligent, empathic, and telepathic towards anyone it can “see” while the blade is active. It has its own personality and goals, which are diametrically opposite than the dominant personality, but always focuses on the survival of the whole. Intelligence: As bearer+2 psychosis Wisdom: As bearer Charisma As bearer -4 In addition, once per day, the psychotic may attempt to overpower anyone within its sight except for the soulknife. The defending psyche must succeed at a will save against the psychosis or be dazed for 5 rounds. If the defending psyche loses by more than ten, the psychotic gains control of the body for this time. Special: You may choose at any level progression to trade in Other Half for Inner Demons, though you must have other half for one level before exchanging them. When inner demons is chosen, all benefits of Other Half vanish except for babble, which is affected by the -4 change to charisma. Mind-trap [psionic] Prerequisite: Mind blade, Shape Mind Blade, Cha 13 Benefit: To use this feat, you must expend your psionic focus. If wielding one mind-blade, you can make a conscious effort to trap another weapon within your mind-blade. You must succeed at a Concentration check (DC 10+2/# of rounds) each round to maintain the mind-trap. Alternatively, you may trap a claw or other natural weapon. Heart Light [psionic] Prerequisite: Mind Blade, Int 13 Benefit: Every time you draw your mind-blade (up to a maximum of two times/five rounds)you can choose to bring with it a great flash of light. Anyone who looks directly at on the round it is drawn must succeed at a Reflex Save (DC 10+1/2 class level) or be dazed for 1 round. In addition, it sheds light as a torch in the round that it is drawn. [/QUOTE]
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