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General Tabletop Discussion
*Pathfinder & Starfinder
Soulknife (Psionic striker) Complete with Paragon Paths & Feats
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<blockquote data-quote="erik_the_guy" data-source="post: 4378874" data-attributes="member: 70483"><p>+ 1/2 cha mod to speed seems a little powerful. Even at first level, thats a +2 bonus to speed. For a character in light armor, a +1 bonus to speed takes up the foot slot and costs 4000 gp. I think a flat +1 class bonus to speed is good enough for the weaver option.</p><p></p><p>I like the idea of enchanting your own personal blade at 1/2 cost. Since you have a personalized weapon you won't likely be finding a lot of magical items you want anyways. The 'your level +3' rule is fine, because the character won't be able to use weapons he finds, and therefore won't be able to get weapons 4 levels higher than himself like the other party memebers. In fact, you might want to make there be a way for him to salvage weapons he finds, like being able to move the enchantment from a weapon he finds onto his spellblade for 1/4 the item cost as long as the weapon is his level +3 or lower. (Basically, you can salvage weapons for a bit more than the disenchant item ritual allows, and slightly higher level items, but only for use on your spellblade).</p><p></p><p>EDIT: I think the d8s for your psychic charge bonus damage are balanced, because they require a minor action to charge each time. You might consider creating a feat that does one of the following:</p><p></p><p>Quick charge: you may charge your mindblade with the same action you use to make an attack with it.</p><p></p><p>Enduring charge: when you charge your mindblade, it can deal bonus damage on the next two attacks you make rather than just one.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4378874, member: 70483"] + 1/2 cha mod to speed seems a little powerful. Even at first level, thats a +2 bonus to speed. For a character in light armor, a +1 bonus to speed takes up the foot slot and costs 4000 gp. I think a flat +1 class bonus to speed is good enough for the weaver option. I like the idea of enchanting your own personal blade at 1/2 cost. Since you have a personalized weapon you won't likely be finding a lot of magical items you want anyways. The 'your level +3' rule is fine, because the character won't be able to use weapons he finds, and therefore won't be able to get weapons 4 levels higher than himself like the other party memebers. In fact, you might want to make there be a way for him to salvage weapons he finds, like being able to move the enchantment from a weapon he finds onto his spellblade for 1/4 the item cost as long as the weapon is his level +3 or lower. (Basically, you can salvage weapons for a bit more than the disenchant item ritual allows, and slightly higher level items, but only for use on your spellblade). EDIT: I think the d8s for your psychic charge bonus damage are balanced, because they require a minor action to charge each time. You might consider creating a feat that does one of the following: Quick charge: you may charge your mindblade with the same action you use to make an attack with it. Enduring charge: when you charge your mindblade, it can deal bonus damage on the next two attacks you make rather than just one. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Soulknife (Psionic striker) Complete with Paragon Paths & Feats
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