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Soulknife (Psionic striker) Complete with Paragon Paths & Feats
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<blockquote data-quote="Slaved" data-source="post: 4380674" data-attributes="member: 43358"><p>Why not all Martial Melee? Why any Ranged at all?</p><p></p><p></p><p></p><p>I would make Psionics an Automatic Trained Skill and allow Four Other Choices of which either Acrobatics or Athletics must be one.</p><p></p><p></p><p></p><p>I like this. What if any Action does it take to Manifest the Mindblade?</p><p></p><p>What happens if it is Disarmed?</p><p></p><p></p><p></p><p><strong>Attune Mindblade:</strong> Your Manifest Will forms your Mindblade and allows you to Imbue it with Psychic Energy. Once Per Level you may Induce a Trance on yourself and Reforge your Mental Energy. You may choose any Weapon with a Level up to Your Level plus your Intelligence Modifier if you are a Weaver or your Charisma Modifier if you are a Lurker. You must have Raw Crystals and Precious Gems equal to the Difference in the Cost between what your Mindblade was before and what it is now within 5'. They are Consumed during the Process and none are Gained if the Difference is Negative. This Trance lasts for One Hour during which you are Aware of your Surroundings and may end it as a Minor Action. If you end the Trance before it is Completed the Materials are not Consumed, your Mindblade is unchanged, and you may enter the Trance again this Level.</p><p></p><p></p><p></p><p><strong>Psychic Strike: </strong>Once Per Round as a Minor Action a Soulknife can Charge their Mindblade with Psychic Energy. The next Enemy a Soulknife Hits with their Mindblade is also Attacked by this Charge and the Charge Dissipates regardless of a Hit or Miss. Charging a Mindblade can be done as part of the Minor Action to Manifest a Mindblade.</p><p>The Charges' Attack Bonus is the same as the Soulknifes Basic Attack for the Mode it was used to make the First Attack and it is against the Targets Will Defense. The Damage Dealt is equal to the Sum of the Soulknifes' Wisdom Modifier, Intelligence Modifier, and Charisma Modifier.</p><p></p><p></p><p></p><p><strong>Weaver Soulknife:</strong> A Weaver Soulknife adds 1/2 their Charisma Modifier to their Speed (Minimum 1) as a Power Bonus. Whenever a Weaver Soulknife uses an Action Point to Gain an Extra Standard Action they Gain a Power Bonus to Speed and Armor Class until the Beginning of their Next Turn.</p><p><strong>Lurk Soulknife: </strong>A Lurk Soulknife Gains a Power Bonus to Stealth and Thievery Skill Checks while their Mindblade is Manifested, uncovered, in hand, and Charged with Psychic Strike equal to their Intelligence Modifier. Whenever a Lurk Soulknife uses an Action Point to Gain an Extra Standard Action they may also Shift a Number of Squares equal to their Speed Plus their Intelligence Modifier before using the Standard Action.</p></blockquote><p></p>
[QUOTE="Slaved, post: 4380674, member: 43358"] Why not all Martial Melee? Why any Ranged at all? I would make Psionics an Automatic Trained Skill and allow Four Other Choices of which either Acrobatics or Athletics must be one. I like this. What if any Action does it take to Manifest the Mindblade? What happens if it is Disarmed? [B]Attune Mindblade:[/B] Your Manifest Will forms your Mindblade and allows you to Imbue it with Psychic Energy. Once Per Level you may Induce a Trance on yourself and Reforge your Mental Energy. You may choose any Weapon with a Level up to Your Level plus your Intelligence Modifier if you are a Weaver or your Charisma Modifier if you are a Lurker. You must have Raw Crystals and Precious Gems equal to the Difference in the Cost between what your Mindblade was before and what it is now within 5'. They are Consumed during the Process and none are Gained if the Difference is Negative. This Trance lasts for One Hour during which you are Aware of your Surroundings and may end it as a Minor Action. If you end the Trance before it is Completed the Materials are not Consumed, your Mindblade is unchanged, and you may enter the Trance again this Level. [B]Psychic Strike: [/B]Once Per Round as a Minor Action a Soulknife can Charge their Mindblade with Psychic Energy. The next Enemy a Soulknife Hits with their Mindblade is also Attacked by this Charge and the Charge Dissipates regardless of a Hit or Miss. Charging a Mindblade can be done as part of the Minor Action to Manifest a Mindblade. The Charges' Attack Bonus is the same as the Soulknifes Basic Attack for the Mode it was used to make the First Attack and it is against the Targets Will Defense. The Damage Dealt is equal to the Sum of the Soulknifes' Wisdom Modifier, Intelligence Modifier, and Charisma Modifier. [B]Weaver Soulknife:[/B] A Weaver Soulknife adds 1/2 their Charisma Modifier to their Speed (Minimum 1) as a Power Bonus. Whenever a Weaver Soulknife uses an Action Point to Gain an Extra Standard Action they Gain a Power Bonus to Speed and Armor Class until the Beginning of their Next Turn. [B]Lurk Soulknife: [/B]A Lurk Soulknife Gains a Power Bonus to Stealth and Thievery Skill Checks while their Mindblade is Manifested, uncovered, in hand, and Charged with Psychic Strike equal to their Intelligence Modifier. Whenever a Lurk Soulknife uses an Action Point to Gain an Extra Standard Action they may also Shift a Number of Squares equal to their Speed Plus their Intelligence Modifier before using the Standard Action. [/QUOTE]
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Soulknife (Psionic striker) Complete with Paragon Paths & Feats
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