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General Tabletop Discussion
*Dungeons & Dragons
Soulreaver (new class)
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<blockquote data-quote="DreamChaser" data-source="post: 23664" data-attributes="member: 1190"><p>this is a very interesting idea. just a few comments.</p><p></p><p>1) If you want the Concentration check to be more than just an extra die roll, you need to raise the DC. If you figure that any soulreaver would automatically max out Concentration (maybe even w/ Skill Focus) and could have a high Con too, a soulreaver could easily start w/ a +10 skill modifier in Concentration. This means no chance of failing with any level of spell (barring a natural "1"). I think that 13 + (2 x spell level) or 15 + (2 x spell level) would work well. Then a 17th level soulreaver with a Concentration of +25 (at least) would fail on a roll of 7 or less.</p><p></p><p>2) You really work up how dire the world is and how dark this class is but then you make a single feat able to undo that. Soulweavers get off cheap; each spell destroys a soul for a reaver but only does a bit of sudual damage for a weaver? This doesn't seem like a fair trade. Either reavers are horribly inefficient or weavers are miraculously efficient.</p><p></p><p>Here's a thought.</p><p>Make soul reavers gather souls to use, perhaps in a focus. They then slowly squeeze out the energy of the soul to power their spells. Each soul can power 1d20+20 spells levels before it is destroyed. Casting a spell requires a concentration check due to to the struggles of the imprisoned soul.</p><p></p><p>On the other hand, a soul weaver learns to place his own essence into the focus rather than using other souls. He takes subdual damage when he energizes the focus and must make a Concentration check to keep the parts of his soul from attempting to rejoin the whole. The negative side is that the soulweaver ages at twice the normal rate and often dies painfully due to his cannibalism.</p><p></p><p>3) If you are going to make them have spell casting checks, you should give them more spells per day (assuming of course failing uses up a spell slot), and maybe some bonus feats as they advance.</p><p></p><p>High level soulreavers might even learn to pull parts of the soul from living creatures to power their focus and damage the target.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 23664, member: 1190"] this is a very interesting idea. just a few comments. 1) If you want the Concentration check to be more than just an extra die roll, you need to raise the DC. If you figure that any soulreaver would automatically max out Concentration (maybe even w/ Skill Focus) and could have a high Con too, a soulreaver could easily start w/ a +10 skill modifier in Concentration. This means no chance of failing with any level of spell (barring a natural "1"). I think that 13 + (2 x spell level) or 15 + (2 x spell level) would work well. Then a 17th level soulreaver with a Concentration of +25 (at least) would fail on a roll of 7 or less. 2) You really work up how dire the world is and how dark this class is but then you make a single feat able to undo that. Soulweavers get off cheap; each spell destroys a soul for a reaver but only does a bit of sudual damage for a weaver? This doesn't seem like a fair trade. Either reavers are horribly inefficient or weavers are miraculously efficient. Here's a thought. Make soul reavers gather souls to use, perhaps in a focus. They then slowly squeeze out the energy of the soul to power their spells. Each soul can power 1d20+20 spells levels before it is destroyed. Casting a spell requires a concentration check due to to the struggles of the imprisoned soul. On the other hand, a soul weaver learns to place his own essence into the focus rather than using other souls. He takes subdual damage when he energizes the focus and must make a Concentration check to keep the parts of his soul from attempting to rejoin the whole. The negative side is that the soulweaver ages at twice the normal rate and often dies painfully due to his cannibalism. 3) If you are going to make them have spell casting checks, you should give them more spells per day (assuming of course failing uses up a spell slot), and maybe some bonus feats as they advance. High level soulreavers might even learn to pull parts of the soul from living creatures to power their focus and damage the target. Hope this helps. [/QUOTE]
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