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Souls as power and commodity
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<blockquote data-quote="The Sigil" data-source="post: 718240" data-attributes="member: 2013"><p><strong>SHAMELESS PLUG</strong></p><p></p><p></p><p>That's only because you're using the DMG model instead of the Enchiridion of Treasures and Objects d'Art model for your capital city.</p><p></p><p>The economic model works much better if you assume that:</p><p></p><p>C = P * ( {log(P)/log(4)} - 0.161)</p><p></p><p>Where P is population and C is the total amount of cash on hand.</p><p></p><p>You then assume that the value of the most expensive item that can be found in the community is C/10. Call this value M.</p><p></p><p>The number of a given item possessed by a given community is then M/cost. For instance, if M is 500, there will be 500/15 or 33 longswords available in the community.</p><p></p><p>You then assume that any item with a price > M might be available. The chance that it is available is equal to M/cost of item. For instance, if M is 50 and the PCs want an item that costs 200, the chance is 50/200 or 1/4 or a 25% chance of having one (and only one) available.</p><p></p><p>Number of chickens in a town of 100,000 (an enormous capital city) by these rules?</p><p></p><p>Well, let's see...</p><p></p><p>P = 100,000</p><p>C = 814,382 gp</p><p>M = 81,438 gp</p><p></p><p>Cost of a chicken = 2 cp (or 0.02 gp)</p><p></p><p>Total number of chickens: 4,071,900 - or approximately 40 chickens per capita... which is not too bad... the citizen gets to eat, on average, a little less than a whole chicken per week for a year before his chicken supply would be exhausted. Reasonable, IMO.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 718240, member: 2013"] [b]SHAMELESS PLUG[/b] That's only because you're using the DMG model instead of the Enchiridion of Treasures and Objects d'Art model for your capital city. The economic model works much better if you assume that: C = P * ( {log(P)/log(4)} - 0.161) Where P is population and C is the total amount of cash on hand. You then assume that the value of the most expensive item that can be found in the community is C/10. Call this value M. The number of a given item possessed by a given community is then M/cost. For instance, if M is 500, there will be 500/15 or 33 longswords available in the community. You then assume that any item with a price > M might be available. The chance that it is available is equal to M/cost of item. For instance, if M is 50 and the PCs want an item that costs 200, the chance is 50/200 or 1/4 or a 25% chance of having one (and only one) available. Number of chickens in a town of 100,000 (an enormous capital city) by these rules? Well, let's see... P = 100,000 C = 814,382 gp M = 81,438 gp Cost of a chicken = 2 cp (or 0.02 gp) Total number of chickens: 4,071,900 - or approximately 40 chickens per capita... which is not too bad... the citizen gets to eat, on average, a little less than a whole chicken per week for a year before his chicken supply would be exhausted. Reasonable, IMO. --The Sigil [/QUOTE]
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