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General Tabletop Discussion
*TTRPGs General
Souls-like Stamina and Tactical Play
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<blockquote data-quote="GMMichael" data-source="post: 8515748" data-attributes="member: 6685730"><p>This path has potential. What about: gain an extra action on your turn, but every roll made has disadvantage? I'm thinking of alternatives because advantage on enemy attacks turns stamina (the consequence) outward, and the auto-critical sounds pretty painful (but good).</p><p></p><p>There's the tough part. You can add a stamina module to your game, but there's the inherent slow-down that comes with adding more rules. Ralif's solution (above) is elegant, but does it achieve the desired effect?</p><p></p><p>If the Conan system can be used off-turn as well, I'd call it Souls-like. A key component to me is that your stamina affects your ability to defend as well. In Salt & Sanctuary, when you're out of stamina, you can shield-block an attack at the cost of being staggered afterward. I.e. your goose is cooked if you need to defend when you're exhausted.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8515748, member: 6685730"] This path has potential. What about: gain an extra action on your turn, but every roll made has disadvantage? I'm thinking of alternatives because advantage on enemy attacks turns stamina (the consequence) outward, and the auto-critical sounds pretty painful (but good). There's the tough part. You can add a stamina module to your game, but there's the inherent slow-down that comes with adding more rules. Ralif's solution (above) is elegant, but does it achieve the desired effect? If the Conan system can be used off-turn as well, I'd call it Souls-like. A key component to me is that your stamina affects your ability to defend as well. In Salt & Sanctuary, when you're out of stamina, you can shield-block an attack at the cost of being staggered afterward. I.e. your goose is cooked if you need to defend when you're exhausted. [/QUOTE]
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