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Sound from within a Rope Trick
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<blockquote data-quote="Lamoni" data-source="post: 1652300" data-attributes="member: 12680"><p>It could be that a property of that extra dimension is that it constantly provides breathable air.</p><p></p><p>That would be another way of explaining it.</p><p></p><p>I realize that neither space has infinite density... and the creatures aren't actually 2d. But rather that they take up NO space in the material plane. You can move walls of solid lead through the space where the rope trick was and it would meet with no resistance. In fact, if that moving wall stopped and parked so that the rope trick window was right in the middle of it, the rules don't say that the people inside would suffocate. Therefore, <em>in relation to</em> the material plane, they don't exist or have any effect unless you are jumping through or pushing/pulling something through... The only thing that has any contact with the material plane is the 2 dimensional window. </p><p></p><p>The rules don't specifically state anything about sound or smell... therefore it is up to the DM. (obviously) I am not trying to say that my view is the only one to take. I was just trying to explain how it makes sense to me. I would still happily play in anyone's game where the DM took the view where sound and smell did pass through. I would just be very grateful to the DM if they chose to bring it to our attention that that is how he was ruling it before we sat up there making fun of all the monsters that passed beneath us. Otherwise I would think that we could sit and discuss our plans with each other in loud tones before exiting even if we happened to be in the king's bedchamber with several level 20 guards posted at the door.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1652300, member: 12680"] It could be that a property of that extra dimension is that it constantly provides breathable air. That would be another way of explaining it. I realize that neither space has infinite density... and the creatures aren't actually 2d. But rather that they take up NO space in the material plane. You can move walls of solid lead through the space where the rope trick was and it would meet with no resistance. In fact, if that moving wall stopped and parked so that the rope trick window was right in the middle of it, the rules don't say that the people inside would suffocate. Therefore, [I]in relation to[/I] the material plane, they don't exist or have any effect unless you are jumping through or pushing/pulling something through... The only thing that has any contact with the material plane is the 2 dimensional window. The rules don't specifically state anything about sound or smell... therefore it is up to the DM. (obviously) I am not trying to say that my view is the only one to take. I was just trying to explain how it makes sense to me. I would still happily play in anyone's game where the DM took the view where sound and smell did pass through. I would just be very grateful to the DM if they chose to bring it to our attention that that is how he was ruling it before we sat up there making fun of all the monsters that passed beneath us. Otherwise I would think that we could sit and discuss our plans with each other in loud tones before exiting even if we happened to be in the king's bedchamber with several level 20 guards posted at the door. [/QUOTE]
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Sound from within a Rope Trick
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