Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Sound Off: What is "Role-playing" anyway?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 1533658" data-attributes="member: 3649"><p>I bounce back and forth between first- and third-person, depending on the situation. Rarely will I ever do an accent, mainly because it makes little sense: most of our PC's come from the same area of the world, so to each of them the other people <em>have</em> no accents.</p><p> </p><p>It doesn't take an intricate backgrounds that would make a novelist weep with envy, but it does involve having <em>some</em> kind of background. A basic sense of what has come before in the person's life, because everything builds on the past. What is he used to? What will he do and what will he not do? You're looking for a few 'hooks' to hang the large character upon. A few basic questions can provide a wealth of info to use: </p><p> </p><p>What social class are you from? Are you from a large or small family? Do you have any brothers or sisters? What did your parents do for a living?</p><p> </p><p>Just those four questions can provide a tremendous number of 'hooks'. </p><p> </p><p>I think there has to be a sense of the character as a person, and usually a person different in some way - preferably in more than a few ways - from the player. I'm not talking about the stereotype of the 'method actor' (And trust me, most people who do this are acting out a stereotype they'd been fed) who has to have 'motivation' for every time action. </p><p> </p><p>I'm talking about taking some time to <em>sit back and think,</em> really <em>think</em>, about the character. Think about the ways he's different than yourself. Don't go overboard all at once, but play characters that are slightly different. Then progress from that point. You'll eventually find a zone of comfort. There will be some things you won't be able to play convincingly; some people can't play characters that are the opposite sex from themselves. Some can't play characters that are more liberal or more conservative than themselves. You'll eventually find what you are and are not comfortable doing.</p><p> </p><p>The character should react in ways that are consistant for him and the knowledge he should logically possess, not in ways that show 'meta-game' thinking. (Having Bertrand the Small immediately whip out a mace when encountering skeletons for the very first time is 'game' thinking: the player knows maces do better against skeletons. Bertrand, unless he's a cleric, or has some in-game reason to have that knowledge, should not know this until he's fought them a couple times). </p><p> </p><p>A lot of role-playing involves thinking on your feet. Recently in a game, we were confronted by a creature that brought our worst fears to life. That was an instant challenge for me. I had no idea what in the world my characters worst fear would be. It took a few minutes for me to formulate one, then I thought of the reason at a later time.</p><p> </p><p>Don't be afraid to add detail at a later time. Not everyone can think on their feet. Sometimes it takes me several sessions and several encounters to decide what a particular character is like. Sometimes a concept will appear full-blown, but that's rare. I look at the situations he encounters and how he deals with them, and how everyone else deals with that situation. How does he deal with being robbed in the bazzar? How does he deal with having to kill his first goblin, or be killed himself? How does he feel when the party splits the loot from some expedition and suddenly he has more money than his father or grandfather made in their entire lifetimes? Things like that can shape a character. The key is to sit back at some time and reflect about the PC. Talk with others about their characters. Talk with the DM. I'll ask questions like 'OK, Mirid's probably not going to like orcs a lot after that encounter in the slave market, but I (the player) know that orcs are tolerated here: what are socially accepted ways that the orc-haters in this city express that dislike?' </p><p> </p><p>Another misconception people get about 'role playing' is that they must create an extreme aspect of a character and always take the expression of that aspect to illogical levels. Such as 'I hate orcs - thus - I kill any orc I see'. (1) this isn't a personality trait, it's a stereotype. Almost no-one acts like that in real life, movies, TV, what have you. (2) you haven't created a personality trait. You've created a walking, talking problem for the GM and the rest of the players. There are many, many ways you could express that trait without becoming a burden on everyone. Seldom do I ever create such an extreme aspect of a character without a lot of thought or a lot of provocation. Think long and hard about creating such a personality trait, esp. if it will add unwanted friction to the party. </p><p> </p><p>I say 'unwanted' because sometimes, a certain level of interparty friction can add to the experience for everyone. But be very careful about it. 'But I'm just roleplaying my character' isn't an acceptable excuse despite what some people might think. It's just problem-causing no matter how you dress it up. Don't do it.</p><p> </p><p>Those are just some thoughts off the cuff. I'll probably think of more, later.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1533658, member: 3649"] I bounce back and forth between first- and third-person, depending on the situation. Rarely will I ever do an accent, mainly because it makes little sense: most of our PC's come from the same area of the world, so to each of them the other people [i]have[/i] no accents. It doesn't take an intricate backgrounds that would make a novelist weep with envy, but it does involve having [i]some[/i] kind of background. A basic sense of what has come before in the person's life, because everything builds on the past. What is he used to? What will he do and what will he not do? You're looking for a few 'hooks' to hang the large character upon. A few basic questions can provide a wealth of info to use: What social class are you from? Are you from a large or small family? Do you have any brothers or sisters? What did your parents do for a living? Just those four questions can provide a tremendous number of 'hooks'. I think there has to be a sense of the character as a person, and usually a person different in some way - preferably in more than a few ways - from the player. I'm not talking about the stereotype of the 'method actor' (And trust me, most people who do this are acting out a stereotype they'd been fed) who has to have 'motivation' for every time action. I'm talking about taking some time to [i]sit back and think,[/i] really [i]think[/i], about the character. Think about the ways he's different than yourself. Don't go overboard all at once, but play characters that are slightly different. Then progress from that point. You'll eventually find a zone of comfort. There will be some things you won't be able to play convincingly; some people can't play characters that are the opposite sex from themselves. Some can't play characters that are more liberal or more conservative than themselves. You'll eventually find what you are and are not comfortable doing. The character should react in ways that are consistant for him and the knowledge he should logically possess, not in ways that show 'meta-game' thinking. (Having Bertrand the Small immediately whip out a mace when encountering skeletons for the very first time is 'game' thinking: the player knows maces do better against skeletons. Bertrand, unless he's a cleric, or has some in-game reason to have that knowledge, should not know this until he's fought them a couple times). A lot of role-playing involves thinking on your feet. Recently in a game, we were confronted by a creature that brought our worst fears to life. That was an instant challenge for me. I had no idea what in the world my characters worst fear would be. It took a few minutes for me to formulate one, then I thought of the reason at a later time. Don't be afraid to add detail at a later time. Not everyone can think on their feet. Sometimes it takes me several sessions and several encounters to decide what a particular character is like. Sometimes a concept will appear full-blown, but that's rare. I look at the situations he encounters and how he deals with them, and how everyone else deals with that situation. How does he deal with being robbed in the bazzar? How does he deal with having to kill his first goblin, or be killed himself? How does he feel when the party splits the loot from some expedition and suddenly he has more money than his father or grandfather made in their entire lifetimes? Things like that can shape a character. The key is to sit back at some time and reflect about the PC. Talk with others about their characters. Talk with the DM. I'll ask questions like 'OK, Mirid's probably not going to like orcs a lot after that encounter in the slave market, but I (the player) know that orcs are tolerated here: what are socially accepted ways that the orc-haters in this city express that dislike?' Another misconception people get about 'role playing' is that they must create an extreme aspect of a character and always take the expression of that aspect to illogical levels. Such as 'I hate orcs - thus - I kill any orc I see'. (1) this isn't a personality trait, it's a stereotype. Almost no-one acts like that in real life, movies, TV, what have you. (2) you haven't created a personality trait. You've created a walking, talking problem for the GM and the rest of the players. There are many, many ways you could express that trait without becoming a burden on everyone. Seldom do I ever create such an extreme aspect of a character without a lot of thought or a lot of provocation. Think long and hard about creating such a personality trait, esp. if it will add unwanted friction to the party. I say 'unwanted' because sometimes, a certain level of interparty friction can add to the experience for everyone. But be very careful about it. 'But I'm just roleplaying my character' isn't an acceptable excuse despite what some people might think. It's just problem-causing no matter how you dress it up. Don't do it. Those are just some thoughts off the cuff. I'll probably think of more, later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sound Off: What is "Role-playing" anyway?
Top