Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Soundtracks and Game Music (yes...again)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ourchair" data-source="post: 5210749" data-attributes="member: 85362"><p>I'm a big score addict who pulls things from everywhere, even movies no one cares about, and it helps if you have a broad and intimate knowledge of what you're using.</p><p></p><p>Running music while DMing is hard to pull off. It's easier if you're a player and you can read the signs of how a given encounter or situation is going to play out AND your music is really well organized and can be called up quickly.</p><p></p><p>Me? I use WinAmp because after it's loaded it loads up tracks real fast and use a keyboard to navigate the library in WinXP Explorer. </p><p></p><p>The problem with some soundtracks when used as published, is that they lump multiple themes into one track. Either edit them and break them down into pieces that can be used and put together in a looped playlist (for example, I take all my tavern music and just put them in one playlist) or memorize them and know when to score on the fly (I've mastered how to keep 'Into the Trap' from <em>Return of the Jedi </em>going for 10 minutes even though it's only 2:39 long)</p><p></p><p>Also try to avoid anything too iconic from popular scores. I re-edited 'Belly of the Steel Beast' from <em>Indiana Jones and the Last Crusade </em>so that the Raiders March cue is not included in it, and it's great for wagon chases and airship storms.</p><p></p><p>That said, try diverse ones like</p><p></p><p><em>Children of Dune </em>for majestic arrivals ('Arrival of Lady Jessica', 'House Atreides') mournful situations ('Dune Messiah', 'I Have Only Now') and varied action cues for surprise monsters ('Rya Wolves') preparations for war ('Summon the Worms', 'War Begins)</p><p></p><p><em>Planescape Torment </em>has a lot of nice industrial-fantasy sounding cues that work well for Eberron like scenarios ('Dakkon', 'Smoldering Corpse Bar', 'Sigil') even specific ones like when dealing with arcane societies in Aundair ('Fall-from-Grace') or moments of destiny and prophecy ('Fortress of Regrets', 'Deionarra')</p><p></p><p><em>Sunshine</em> has 'Kaneda's Death Part 1' which is great for dungeony investigative situations and 'Mercury' is great for any situation where people have to deal with abandoned areas with a sense of loss such as burned down homes, abandoned laboratories though 'Forest' and 'Theme of Laura Reprise' from <em>Silent Hill 2.</em></p><p></p><p><em>Mercenaries: Playground of Destruction</em> can be used for many actiony moments. Works best in non-fantasy RPGs, but I still use it for my Eberron campaign. Try 'Deck of 52' or 'Explosion Scherzo'.</p><p></p><p>Also, collect as many tavern and marketplace tracks as you can get. For the latter, I use 'Waukeen's Promenade' and 'Trademeet' from <em>Baldur's Gate 2</em> and 'Streets of India' from <em>Hitman 2: Silent Assassin</em> for the former, I use 'Tavern' from <em>World of Warcraft </em>and <em>Baldur's Gate 2</em>.</p></blockquote><p></p>
[QUOTE="ourchair, post: 5210749, member: 85362"] I'm a big score addict who pulls things from everywhere, even movies no one cares about, and it helps if you have a broad and intimate knowledge of what you're using. Running music while DMing is hard to pull off. It's easier if you're a player and you can read the signs of how a given encounter or situation is going to play out AND your music is really well organized and can be called up quickly. Me? I use WinAmp because after it's loaded it loads up tracks real fast and use a keyboard to navigate the library in WinXP Explorer. The problem with some soundtracks when used as published, is that they lump multiple themes into one track. Either edit them and break them down into pieces that can be used and put together in a looped playlist (for example, I take all my tavern music and just put them in one playlist) or memorize them and know when to score on the fly (I've mastered how to keep 'Into the Trap' from [I]Return of the Jedi [/I]going for 10 minutes even though it's only 2:39 long) Also try to avoid anything too iconic from popular scores. I re-edited 'Belly of the Steel Beast' from [I]Indiana Jones and the Last Crusade [/I]so that the Raiders March cue is not included in it, and it's great for wagon chases and airship storms. That said, try diverse ones like [I]Children of Dune [/I]for majestic arrivals ('Arrival of Lady Jessica', 'House Atreides') mournful situations ('Dune Messiah', 'I Have Only Now') and varied action cues for surprise monsters ('Rya Wolves') preparations for war ('Summon the Worms', 'War Begins) [I]Planescape Torment [/I]has a lot of nice industrial-fantasy sounding cues that work well for Eberron like scenarios ('Dakkon', 'Smoldering Corpse Bar', 'Sigil') even specific ones like when dealing with arcane societies in Aundair ('Fall-from-Grace') or moments of destiny and prophecy ('Fortress of Regrets', 'Deionarra') [I]Sunshine[/I] has 'Kaneda's Death Part 1' which is great for dungeony investigative situations and 'Mercury' is great for any situation where people have to deal with abandoned areas with a sense of loss such as burned down homes, abandoned laboratories though 'Forest' and 'Theme of Laura Reprise' from [I]Silent Hill 2.[/I] [I]Mercenaries: Playground of Destruction[/I] can be used for many actiony moments. Works best in non-fantasy RPGs, but I still use it for my Eberron campaign. Try 'Deck of 52' or 'Explosion Scherzo'. Also, collect as many tavern and marketplace tracks as you can get. For the latter, I use 'Waukeen's Promenade' and 'Trademeet' from [I]Baldur's Gate 2[/I] and 'Streets of India' from [I]Hitman 2: Silent Assassin[/I] for the former, I use 'Tavern' from [I]World of Warcraft [/I]and [I]Baldur's Gate 2[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Soundtracks and Game Music (yes...again)
Top