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Source of power creep
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<blockquote data-quote="Crothian" data-source="post: 5565430" data-attributes="member: 232"><p>Power Creep only makes what it is better then obsolete. And in many cases power creep can take something that people ignored and make it better but synergy. If you want to argue that those points prove that power creep is dangerous then do so.</p><p></p><p>Power Creep has two main adversaries that can negate it: the GM and the players. As most experienced gamers know in a struggle of power the GM will always win as the GM can do everything the player can and more. Players can choose to not be min maxer and optimizers (two player types that I think take the biggest advantage from power creep). Just because there is something powerful in the game does not mean one has to use it especially if it ruins the fun for everyone involved.</p><p></p><p>I played Rifts for over a decade and I'm not sure there is a game more then that one that had a greater amount of power creep. But despite that with sensible players and communication from everyone on what we wanted out the game the power creep was never an issue.</p></blockquote><p></p>
[QUOTE="Crothian, post: 5565430, member: 232"] Power Creep only makes what it is better then obsolete. And in many cases power creep can take something that people ignored and make it better but synergy. If you want to argue that those points prove that power creep is dangerous then do so. Power Creep has two main adversaries that can negate it: the GM and the players. As most experienced gamers know in a struggle of power the GM will always win as the GM can do everything the player can and more. Players can choose to not be min maxer and optimizers (two player types that I think take the biggest advantage from power creep). Just because there is something powerful in the game does not mean one has to use it especially if it ruins the fun for everyone involved. I played Rifts for over a decade and I'm not sure there is a game more then that one that had a greater amount of power creep. But despite that with sensible players and communication from everyone on what we wanted out the game the power creep was never an issue. [/QUOTE]
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