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Source of power creep
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<blockquote data-quote="Umbran" data-source="post: 5565742" data-attributes="member: 177"><p>You want honest criticism? I don't think it is "an overambitous hook". I think it is more sensationalist journalism - the first line is an appeal to the reader's fears. Then, like most fear-driven pieces, it fails to fully deliver on the hook's assertion.</p><p></p><p>Exactly what is the threat that is posed? What is the doom before us should power creep not be stopped? Will power creep... kick my puppy? Reformat my hard drive? Melt the ice cream in my freezer? What? What is the inevitable end result I'm supposed to fear? </p><p> </p><p>You seem to lack historical perspective - you say it is a threat to modern game design. As Crothian points out, power creep is as old as the hobby, and we've successfully dealt with it for three decades or so. Is modern design somehow more vulnerable, that this is somehow a major concern now?</p><p></p><p></p><p></p><p>There's a bit of a gap between "damaging" and "greatest threat" in connotation. If the greatest threat of them all is no big deal, then maybe calling it a "threat" is a misnomer.</p><p></p><p></p><p></p><p>I don't think that's what Crothian is saying at all. He seems to be saying that all that we need to deal with power creep is already right in the hands of the players and GMs at the table. There is no confrontation involved - more cooperation, I'd say. Players and GMs can choose to not let the power of their individual games creep up. We don't need designers to hold our hands - we can make our own informed choices, thank you.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5565742, member: 177"] You want honest criticism? I don't think it is "an overambitous hook". I think it is more sensationalist journalism - the first line is an appeal to the reader's fears. Then, like most fear-driven pieces, it fails to fully deliver on the hook's assertion. Exactly what is the threat that is posed? What is the doom before us should power creep not be stopped? Will power creep... kick my puppy? Reformat my hard drive? Melt the ice cream in my freezer? What? What is the inevitable end result I'm supposed to fear? You seem to lack historical perspective - you say it is a threat to modern game design. As Crothian points out, power creep is as old as the hobby, and we've successfully dealt with it for three decades or so. Is modern design somehow more vulnerable, that this is somehow a major concern now? There's a bit of a gap between "damaging" and "greatest threat" in connotation. If the greatest threat of them all is no big deal, then maybe calling it a "threat" is a misnomer. I don't think that's what Crothian is saying at all. He seems to be saying that all that we need to deal with power creep is already right in the hands of the players and GMs at the table. There is no confrontation involved - more cooperation, I'd say. Players and GMs can choose to not let the power of their individual games creep up. We don't need designers to hold our hands - we can make our own informed choices, thank you. [/QUOTE]
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