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Sourcebooks/references for dream settings?
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<blockquote data-quote="Yair" data-source="post: 1598057" data-attributes="member: 10913"><p>I think it can present some interesting motiffs, if you want to include it.</p><p>As an example, in a campaign I once helped plan there was an order of wizards (Bene-Gesserit like) who studied dream magic. Their elders "retired" to the world of dreams in the heads of respected members of the order ("reverened mothers", which in turn retired in time to another's head and so on), where they did not age. In time they grew wiser and stronger until they could travel to areas of the imagination that lied beyond mortal thought - they effectively became deities, and no longer part of mortal dreams. Thus the order's members could travel in dreams to seek out the wisdom of their predecessors, but the more powerful and wise the harder one was to reach (and the stranger the land he inhabits was).</p><p>Another concept, that might actually work for your campaign, is being able to seize some artifcat that was destroyed/lost; it still exists in someone's dreams, and can be removed into the real world.</p><p>That said, the freedom to enter the dream world may be difficult to handle as a DM. If they can remove an artifact from a dream - can't they remove others? And you may find it difficult to go dream-adventuring without notice (kind of liek teleport and plane shift there).</p><p></p><p></p><p>The above-metioned order held to a Hinduisitc worldview, that claimed that the "real world" was Maya, an illusion, and in actuality was merely the dream of Brahma. One of many dreams, for Brahma (the One deity) contemplates all possible realities, and all are "real". Thus their magic, which works in the real world, works also in the "dream" world, and the highest magic is being able to travel into the mind of dreamers, until one can reach the "bottom-most" dreamer and becomes one with Brahma.</p><p>I guess what I am saying is that even if the dreams are reality, they could still be dreams, if it suits your campaign.</p></blockquote><p></p>
[QUOTE="Yair, post: 1598057, member: 10913"] I think it can present some interesting motiffs, if you want to include it. As an example, in a campaign I once helped plan there was an order of wizards (Bene-Gesserit like) who studied dream magic. Their elders "retired" to the world of dreams in the heads of respected members of the order ("reverened mothers", which in turn retired in time to another's head and so on), where they did not age. In time they grew wiser and stronger until they could travel to areas of the imagination that lied beyond mortal thought - they effectively became deities, and no longer part of mortal dreams. Thus the order's members could travel in dreams to seek out the wisdom of their predecessors, but the more powerful and wise the harder one was to reach (and the stranger the land he inhabits was). Another concept, that might actually work for your campaign, is being able to seize some artifcat that was destroyed/lost; it still exists in someone's dreams, and can be removed into the real world. That said, the freedom to enter the dream world may be difficult to handle as a DM. If they can remove an artifact from a dream - can't they remove others? And you may find it difficult to go dream-adventuring without notice (kind of liek teleport and plane shift there). The above-metioned order held to a Hinduisitc worldview, that claimed that the "real world" was Maya, an illusion, and in actuality was merely the dream of Brahma. One of many dreams, for Brahma (the One deity) contemplates all possible realities, and all are "real". Thus their magic, which works in the real world, works also in the "dream" world, and the highest magic is being able to travel into the mind of dreamers, until one can reach the "bottom-most" dreamer and becomes one with Brahma. I guess what I am saying is that even if the dreams are reality, they could still be dreams, if it suits your campaign. [/QUOTE]
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