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Sources for religious belief and worship
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<blockquote data-quote="Beleriphon" data-source="post: 7853584" data-attributes="member: 27847"><p><em>Faiths of Eberron</em> is a good source for Eberron. It isn't "default" but it can work well as an exploration of how different ways of looking at religion in D&D can work. It explores several religions, their relations to each other, and the fact that the Sovereign Host can't actually point at anything and say, "See, there's a manifestation of our faith."</p><p></p><p>So, the book you have ancestor worship two ways for elves: Your ancestors are kind of not dead right over, there go talk to them; and, as well as emulating the exploits of your ancestors, usually by trying to out do them so you become an ancestor worthy of emulation.</p><p></p><p>A pantheon in the traditional sense of the real world. They don't manifest, they don't talk, they don't interact. If you use a spell to speak with your deity you're actually contacting a powerful outsider who also happens to worship said deity. The deities might also be dead super dragons.</p><p></p><p>An evil aspect of the previous pantheon, most worshiped by monsters, but placted by anybody that has faith in the "good" side of things. All members but one are children/previously part of the good side. The one anomaly isn't evil per se, more a trickster deity.</p><p></p><p> A monotheistic religion that worships a cosmic force for good that is represented by a pillar of silver flame. Said flame has trapped a super demon lord that sometimes tells the otherwise good worshipers bad things.</p><p></p><p>A new religion based on self actualization and achieve apotheosis. Intelligent undead are held as martyrs and saints because they've given up any possibility of achieving apotheosis. Actually a front a for a half-dragon lich, but most faithful are good or neutral and don't know that. May be trying to find a way to return lich to life or some other scheme related to the setting.</p><p></p><p>A cult of personality based around dream monsters that possess willing hosts. Fun times, they're evil and presented as antagonists.</p><p></p><p>A belief structure that revolves around meditation and self reflection that will eventually turn the cycle of dreams from towards light and away from the dream monsters that control it currently.</p><p></p><p>Crazy Cthulu like cults.</p><p></p><p>Dragon worshiping cults.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7853584, member: 27847"] [I]Faiths of Eberron[/I] is a good source for Eberron. It isn't "default" but it can work well as an exploration of how different ways of looking at religion in D&D can work. It explores several religions, their relations to each other, and the fact that the Sovereign Host can't actually point at anything and say, "See, there's a manifestation of our faith." So, the book you have ancestor worship two ways for elves: Your ancestors are kind of not dead right over, there go talk to them; and, as well as emulating the exploits of your ancestors, usually by trying to out do them so you become an ancestor worthy of emulation. A pantheon in the traditional sense of the real world. They don't manifest, they don't talk, they don't interact. If you use a spell to speak with your deity you're actually contacting a powerful outsider who also happens to worship said deity. The deities might also be dead super dragons. An evil aspect of the previous pantheon, most worshiped by monsters, but placted by anybody that has faith in the "good" side of things. All members but one are children/previously part of the good side. The one anomaly isn't evil per se, more a trickster deity. A monotheistic religion that worships a cosmic force for good that is represented by a pillar of silver flame. Said flame has trapped a super demon lord that sometimes tells the otherwise good worshipers bad things. A new religion based on self actualization and achieve apotheosis. Intelligent undead are held as martyrs and saints because they've given up any possibility of achieving apotheosis. Actually a front a for a half-dragon lich, but most faithful are good or neutral and don't know that. May be trying to find a way to return lich to life or some other scheme related to the setting. A cult of personality based around dream monsters that possess willing hosts. Fun times, they're evil and presented as antagonists. A belief structure that revolves around meditation and self reflection that will eventually turn the cycle of dreams from towards light and away from the dream monsters that control it currently. Crazy Cthulu like cults. Dragon worshiping cults. [/QUOTE]
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