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Sources for underwater settlements
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<blockquote data-quote="aco175" data-source="post: 8215247" data-attributes="member: 27385"><p>I guess that depending on how large the town is, there can be just locations and not a map of the whole thing. I find it hard to picture streets of all the people swim. I mean you could have giant crabs pulling 'wagons' through the sand and the need for some sort of street. I would think that things are laid out with more curves and flow in mind and not square rock and timber. Most think of building with coral and such, but there could be giant shells and shipwrecks that are used. </p><p></p><p>I would also think that windows would be open with bars to allow for waterflow to circulate everything, like air movement to keep things fresh. Is there any need for heating/cooling in houses or do all the races adapt to the water temps? What about bathrooms if everything floats? A few strange things to surface dwellers can make the encounter fun without needing to map the whole place out.</p></blockquote><p></p>
[QUOTE="aco175, post: 8215247, member: 27385"] I guess that depending on how large the town is, there can be just locations and not a map of the whole thing. I find it hard to picture streets of all the people swim. I mean you could have giant crabs pulling 'wagons' through the sand and the need for some sort of street. I would think that things are laid out with more curves and flow in mind and not square rock and timber. Most think of building with coral and such, but there could be giant shells and shipwrecks that are used. I would also think that windows would be open with bars to allow for waterflow to circulate everything, like air movement to keep things fresh. Is there any need for heating/cooling in houses or do all the races adapt to the water temps? What about bathrooms if everything floats? A few strange things to surface dwellers can make the encounter fun without needing to map the whole place out. [/QUOTE]
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