Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sources of Experience other than combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Setanta" data-source="post: 194342" data-attributes="member: 2183"><p>This is an interesting thread, and something I've spent some time considering for my own campaign. </p><p></p><p>Awarding XP has always been a challenge for me. The main group I run consists of nine players: three fighters, two rangers, a paladin, two rogues, and a wizard who hardly ever shows up. That leaves the group melee strong, but woefully inadequate from a magic perspective. I know according to the rules I'm supposed to essentially add two to the average party level since there's about twice the typical number of PC's. The problem is that since they're so lopsided, sometimes they defeat EL 15 encounters (they're average lvl9 right now), and struggle against EL 8 stuff. Using the rules in the book, there was one very challenging session where 3 PC's died, and they gained about 400 XP each. In another session that went smoothly (some challenging stuff, but there was never much chance of PC death), the book had them earning 5000 XP for combat alone. That's not right. </p><p></p><p>So, what I've done is taken to trying to advance them one level approximately every four sessions. Since they're ninth level, I aim to award them about 2250 XP per session. Tougher sessions or sessions where they do particulary well with non combat stuff, they get more, and some sessions they get less, but it averages out to a new level every four sessions. </p><p></p><p>My question is, is this bad? I've asked the players, and they're all fine with the way I do things, but are we missing out on anything doing XP this way? For the people that use alternative systems (like Arcady's interesting system), do you feel that enhances play in some way? Would giving XP for skill checks as Sigil suggests just get people to look for more opportunities to roll the dice, and would it favour classes like Rogues too much? </p><p></p><p>I've got one player who said "D&D is like porn. They should skip the story and go straight to the action." She hardly participates outside of combat, but should she be penalized XP-wise for that? In people's experience, would that be more likely to A) get her to participate more outside combat, or B) get her to leave the game (which I don't want)? What about another one of my players who wants to fast forward through all combats and get back to the story. Should he get less XP for combat and more for non-combat stuff? He generally just tries to stay out of the way in combat, looking for occasional opportunities to do a sneak attack, but generally he's mostly focused on survival, assuming the others will handle the combat in due time.</p></blockquote><p></p>
[QUOTE="Setanta, post: 194342, member: 2183"] This is an interesting thread, and something I've spent some time considering for my own campaign. Awarding XP has always been a challenge for me. The main group I run consists of nine players: three fighters, two rangers, a paladin, two rogues, and a wizard who hardly ever shows up. That leaves the group melee strong, but woefully inadequate from a magic perspective. I know according to the rules I'm supposed to essentially add two to the average party level since there's about twice the typical number of PC's. The problem is that since they're so lopsided, sometimes they defeat EL 15 encounters (they're average lvl9 right now), and struggle against EL 8 stuff. Using the rules in the book, there was one very challenging session where 3 PC's died, and they gained about 400 XP each. In another session that went smoothly (some challenging stuff, but there was never much chance of PC death), the book had them earning 5000 XP for combat alone. That's not right. So, what I've done is taken to trying to advance them one level approximately every four sessions. Since they're ninth level, I aim to award them about 2250 XP per session. Tougher sessions or sessions where they do particulary well with non combat stuff, they get more, and some sessions they get less, but it averages out to a new level every four sessions. My question is, is this bad? I've asked the players, and they're all fine with the way I do things, but are we missing out on anything doing XP this way? For the people that use alternative systems (like Arcady's interesting system), do you feel that enhances play in some way? Would giving XP for skill checks as Sigil suggests just get people to look for more opportunities to roll the dice, and would it favour classes like Rogues too much? I've got one player who said "D&D is like porn. They should skip the story and go straight to the action." She hardly participates outside of combat, but should she be penalized XP-wise for that? In people's experience, would that be more likely to A) get her to participate more outside combat, or B) get her to leave the game (which I don't want)? What about another one of my players who wants to fast forward through all combats and get back to the story. Should he get less XP for combat and more for non-combat stuff? He generally just tries to stay out of the way in combat, looking for occasional opportunities to do a sneak attack, but generally he's mostly focused on survival, assuming the others will handle the combat in due time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sources of Experience other than combat
Top