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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Sources of extra movement
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<blockquote data-quote="Deadmanshand" data-source="post: 9544868" data-attributes="member: 7038745"><p>Perhaps I am missing something, but I interpret the situation a bit differently. If the cleric moves with the spirit guardians spell and that movement envelops new enemies, they do not take damage from “entering” the area of the spirits, but they do take damage from starting their round in said area. That means that if the cleric’s movement causes the “envelope” of the spell to pass over an enemy only briefly, there will be no damage. </p><p></p><p>Attacks of opportunity not affecting involuntary movement is a bit different. I can only surmise that the intention of the rule has to do with speed. Unlike standard movement, which is essentially walking speed, being pushed or passing by an enemy from falling is so rapid that there isn’t time to make an attack. That is my head canon anyway.</p></blockquote><p></p>
[QUOTE="Deadmanshand, post: 9544868, member: 7038745"] Perhaps I am missing something, but I interpret the situation a bit differently. If the cleric moves with the spirit guardians spell and that movement envelops new enemies, they do not take damage from “entering” the area of the spirits, but they do take damage from starting their round in said area. That means that if the cleric’s movement causes the “envelope” of the spell to pass over an enemy only briefly, there will be no damage. Attacks of opportunity not affecting involuntary movement is a bit different. I can only surmise that the intention of the rule has to do with speed. Unlike standard movement, which is essentially walking speed, being pushed or passing by an enemy from falling is so rapid that there isn’t time to make an attack. That is my head canon anyway. [/QUOTE]
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Sources of extra movement
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