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<blockquote data-quote="Destil" data-source="post: 419431" data-attributes="member: 1980"><p>In the world I'm currently designing, magic has it's source from eight Inner Energy Planes, vast, nearly empty planes, similar to the planes of positive and negitive energy. These are the arcane energy planes, and are accessed only through the deep ether and far shadow transitive planes. The shadow plane can be used to travel to the Illusion, Evocation, Conjuration and Necromancy planes, beyond that is the plane of negitive energy. (Thus necromancy is more about manupliating negetive energy, and the reason thre are shadow conjurations and evocations). The etheral plane leads to the Abjuration, Enchantment, Divination and Transmutation planes, with the positive energy plane beyond (I've changed [healing] to a sub-school of transmutation, as a result, rather than conjuration. This is also why abjurations extend into the eatheral plane, the're praticaly spilling into it already).</p><p></p><p>These planes project pattrens of magical energy into the rest of the multiverse, sort of like a magnet's field lines.</p><p></p><p>Arcane magic primarly works by altering these pattrens slightly, as a way to draw energy dirreclty from the arcane planes. It sort of momentarly 'widens' the field lines, letting excess energy that builds up along the altered path to spill out as they constrict back to their natural state. Wizards do it through a careful manupliation of trigger elements, these sort of 'conduct' arcane energy, like metals in my magnet example. Sorcerers do so more through willpower, their bodys are partialy conductive by their nature. (No material components for my sorcs, though foci are commmon).</p><p></p><p>Divine magic simply uses these pattrens as a imprint or template. The magical energy comes from someplace other than the arcane inner planee. Typicaly a god, or an elemental inner plane. In effect, they have their own filings, which line up along the magnetic field lines as the're poured out into the universe. Thus why divine magic is so similar to arcane. They need to use trigger elements only to mantain the connection between the power the're channeling and the energy lines, and thus they don't have to be nearly as precise, and unlike arcane components don't dirrectly conduct magical energy as much (thus no divine spell failure, and the more heavy relinace on foci. M components common to arcane spells are destroyed because they are being used to conduct tremendous amounts of magical enery, burning them out, in effect).</p><p></p><p>Psionics are completly diffrent. There is no psionic power plane, the source of psionic energy is appearantly the entire multiverse itself. Unlike magic, which can be vastly affected by the nature of the plane you're in (Quickened spells in the Astral, Empowered and Enlarged fire spells in the plane of fire) psionics is universal, they are only altered by the fact that ectoplasim behaves a bit oddly in some planes. Psionics, like arcane magic, appears to use some sort of pattren or pathway, but it's intrinic to existance itself. Many people think that it's in effect a 'fingerprint' of the original creator of the multiverse, and perhaps a tiny fragment of their true power. The main source of energy that's used for this is latent power of the mind and body, something everyone possess potential for, but only thoes who are properly trained, or thoes with true gifts, ever discover.</p><p></p><p>All in all, this is similar to Colonel Hardisson's system in many ways. I suppose it's a rather scientific way to look at magic, and also a formulamatic one... but both are a good idea, in a system where magic is studied, in my opinion.</p></blockquote><p></p>
[QUOTE="Destil, post: 419431, member: 1980"] In the world I'm currently designing, magic has it's source from eight Inner Energy Planes, vast, nearly empty planes, similar to the planes of positive and negitive energy. These are the arcane energy planes, and are accessed only through the deep ether and far shadow transitive planes. The shadow plane can be used to travel to the Illusion, Evocation, Conjuration and Necromancy planes, beyond that is the plane of negitive energy. (Thus necromancy is more about manupliating negetive energy, and the reason thre are shadow conjurations and evocations). The etheral plane leads to the Abjuration, Enchantment, Divination and Transmutation planes, with the positive energy plane beyond (I've changed [healing] to a sub-school of transmutation, as a result, rather than conjuration. This is also why abjurations extend into the eatheral plane, the're praticaly spilling into it already). These planes project pattrens of magical energy into the rest of the multiverse, sort of like a magnet's field lines. Arcane magic primarly works by altering these pattrens slightly, as a way to draw energy dirreclty from the arcane planes. It sort of momentarly 'widens' the field lines, letting excess energy that builds up along the altered path to spill out as they constrict back to their natural state. Wizards do it through a careful manupliation of trigger elements, these sort of 'conduct' arcane energy, like metals in my magnet example. Sorcerers do so more through willpower, their bodys are partialy conductive by their nature. (No material components for my sorcs, though foci are commmon). Divine magic simply uses these pattrens as a imprint or template. The magical energy comes from someplace other than the arcane inner planee. Typicaly a god, or an elemental inner plane. In effect, they have their own filings, which line up along the magnetic field lines as the're poured out into the universe. Thus why divine magic is so similar to arcane. They need to use trigger elements only to mantain the connection between the power the're channeling and the energy lines, and thus they don't have to be nearly as precise, and unlike arcane components don't dirrectly conduct magical energy as much (thus no divine spell failure, and the more heavy relinace on foci. M components common to arcane spells are destroyed because they are being used to conduct tremendous amounts of magical enery, burning them out, in effect). Psionics are completly diffrent. There is no psionic power plane, the source of psionic energy is appearantly the entire multiverse itself. Unlike magic, which can be vastly affected by the nature of the plane you're in (Quickened spells in the Astral, Empowered and Enlarged fire spells in the plane of fire) psionics is universal, they are only altered by the fact that ectoplasim behaves a bit oddly in some planes. Psionics, like arcane magic, appears to use some sort of pattren or pathway, but it's intrinic to existance itself. Many people think that it's in effect a 'fingerprint' of the original creator of the multiverse, and perhaps a tiny fragment of their true power. The main source of energy that's used for this is latent power of the mind and body, something everyone possess potential for, but only thoes who are properly trained, or thoes with true gifts, ever discover. All in all, this is similar to Colonel Hardisson's system in many ways. I suppose it's a rather scientific way to look at magic, and also a formulamatic one... but both are a good idea, in a system where magic is studied, in my opinion. [/QUOTE]
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