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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 424199" data-attributes="member: 6533"><p><strong>If I were to Create a Cosmology...</strong></p><p></p><p>...Well, I must admit that I have been a bit jaded by my innate faith in genre above all else. I haven't messed with magic in a while.</p><p></p><p>But I do like the way magic works in a couple of settings</p><p>Exalted: little acts of creation combined with big acts of will</p><p>7th Sea: every type of magic has its own explanation</p><p>Kalamar: deities gain their power from high level clerics</p><p>Al-Quadim: magic is basically the result of either ancient pacts or the uncaring generousity of elemental gods</p><p>Peter Pan/Monster's Inc.: screams/laughter/dreams of children</p><p>Oriental Adventures: animism</p><p>Unknown Armies: archetypes are a great justification for spells</p><p></p><p>If I were to do a magical cosmology, I would guess that I would go with the idea that creation is itself simply a temporary condition imposed upon a portion of the wider basic reality of raw magick stuff. Magic would come from three basic phenomena:</p><p></p><p>connection to beings outside or on the edges of creation; clerics, sorcerors, and paladins</p><p></p><p>intuitive understanding of the means by which creation maintains itself; druids, monks, (some paladins), and rangers</p><p></p><p>understanding of how the magick stuff can be formed into creation stuff; wizards</p><p></p><p>If I wanted to make it more complicated I would say that the gawds are beings created by the beings who made creation who have a supreme intuitive understanding and, having defeated the original creators, are now maintained by clerics who developed mentalities that transcend creation, heavy abstract belief and morality, this gods and clerics have a symbiotic relationship with each other.</p><p></p><p>Further, I could develop lots of individual rules and histories for why the different forms of magic function in the manner that they do. So that illusion forms is both the 'strongest' magic by virtue of the fact that it duplicates the magic by which the world was created and the weakest since it keeps running into static and wierd conditions from the original 'spell.'</p><p></p><p>Sorcerors could be descended from the original production assistants to creation and thus have taught wizards their trade.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 424199, member: 6533"] [b]If I were to Create a Cosmology...[/b] ...Well, I must admit that I have been a bit jaded by my innate faith in genre above all else. I haven't messed with magic in a while. But I do like the way magic works in a couple of settings Exalted: little acts of creation combined with big acts of will 7th Sea: every type of magic has its own explanation Kalamar: deities gain their power from high level clerics Al-Quadim: magic is basically the result of either ancient pacts or the uncaring generousity of elemental gods Peter Pan/Monster's Inc.: screams/laughter/dreams of children Oriental Adventures: animism Unknown Armies: archetypes are a great justification for spells If I were to do a magical cosmology, I would guess that I would go with the idea that creation is itself simply a temporary condition imposed upon a portion of the wider basic reality of raw magick stuff. Magic would come from three basic phenomena: connection to beings outside or on the edges of creation; clerics, sorcerors, and paladins intuitive understanding of the means by which creation maintains itself; druids, monks, (some paladins), and rangers understanding of how the magick stuff can be formed into creation stuff; wizards If I wanted to make it more complicated I would say that the gawds are beings created by the beings who made creation who have a supreme intuitive understanding and, having defeated the original creators, are now maintained by clerics who developed mentalities that transcend creation, heavy abstract belief and morality, this gods and clerics have a symbiotic relationship with each other. Further, I could develop lots of individual rules and histories for why the different forms of magic function in the manner that they do. So that illusion forms is both the 'strongest' magic by virtue of the fact that it duplicates the magic by which the world was created and the weakest since it keeps running into static and wierd conditions from the original 'spell.' Sorcerors could be descended from the original production assistants to creation and thus have taught wizards their trade. [/QUOTE]
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