Kai Lord
Hero
http://www.dragonlance.com/products/SVP-4204.aspx
Not just reprinted with converted 3.5 stats, but a total rewriting of the War of the Lance for official game play. Three part adventure trilogy taking characters from 1st to 20th level, rewritten with today's rules and style of play in mind.
Any suggestions on how to update this classic campaign series?
I recommended on the WOTC DL boards that they include two sets of pregenerated Heroes of the Lance, one set being the classic versions and the other being a Marvel comic style "Ultimate" version for completely different group dynamics. IOW, a standard Raistlin and another sickly mage of perhaps different race or gender (and name) that a PC or the DM could include instead that fulfills Raist's niche in the story but can provide a completely new dynamic than the classic version.
Also, only suggest the PC's use the pregens to pad out a party, and just as a sidebar, don't write the modules with that as the default method of play. Have it geared toward original heroes.
*Totally* shake up the encounters and villains (have all new monsters in Xak Tsaroth, etc.) so veterans of the story can be surprised, even if they think they already know the outcome.
Have multiple paths the PC's can take to reach each goal to reduce the infamous railroading of editions past.
Include sidebars on customizing and replacing the NPC's (Verminaard, Laurana, etc.) to give DM's even more templates for tailoring the story to the PC's and moving away from the novels, if the players so desire.
Any other ideas? This is your chance to be heard....
Not just reprinted with converted 3.5 stats, but a total rewriting of the War of the Lance for official game play. Three part adventure trilogy taking characters from 1st to 20th level, rewritten with today's rules and style of play in mind.
Any suggestions on how to update this classic campaign series?
I recommended on the WOTC DL boards that they include two sets of pregenerated Heroes of the Lance, one set being the classic versions and the other being a Marvel comic style "Ultimate" version for completely different group dynamics. IOW, a standard Raistlin and another sickly mage of perhaps different race or gender (and name) that a PC or the DM could include instead that fulfills Raist's niche in the story but can provide a completely new dynamic than the classic version.
Also, only suggest the PC's use the pregens to pad out a party, and just as a sidebar, don't write the modules with that as the default method of play. Have it geared toward original heroes.
*Totally* shake up the encounters and villains (have all new monsters in Xak Tsaroth, etc.) so veterans of the story can be surprised, even if they think they already know the outcome.
Have multiple paths the PC's can take to reach each goal to reduce the infamous railroading of editions past.
Include sidebars on customizing and replacing the NPC's (Verminaard, Laurana, etc.) to give DM's even more templates for tailoring the story to the PC's and moving away from the novels, if the players so desire.
Any other ideas? This is your chance to be heard....
Last edited: