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Sovereign Press to produce Dragonlance
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<blockquote data-quote="Henry" data-source="post: 113042" data-attributes="member: 158"><p><em>Henry laughs and laughs at Green Knight because Birthright isn't coming back.</em> </p><p></p><p></p><p>Just kidding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>In response to Arcady - </strong>here I must disagree. It depends on how you describe a "campaign setting book." It had enough to run the basics of such a world, admittedly the mechanics taking up most of the book. But there was indeed enough background to run the book. It in fact had a similar setup to the way Dark Sun boxed set had, or that the FRCS does now - a long paragraph or two on each Ansalonian realm, with tons of history included. In a setting like Dragonlance or Dark Sun, the mechanics are quite important to running the setting, because of the drastic differences between gods.</p><p></p><p>Remember that the Sphere/Domain Concept of D&D clerics actually started in this book. So did the infancy of multiple wizard-specialties, other than just "Magic-User/Illusionist dichotomy" that 1E had. Heck, I even patterned the clerics and the gods in my home campaign after the dragonlance model of clerics. This book predated 2E by at least two years - about 1986-1987 was when Jeff Grubb did his "2E musings" column in Dragon Magazine, the one that got many people fired up enough to write in and flame him about his musings to "either make meta-classes or do away with classes altogether".</p><p></p><p>And before anyone alse slams the "lack of story information" in DL Adventures any further, I need to point out - Chapter 1: the birth of mortals and the Godswar in the Age of Dreams, The very involved descriptions of the races and the classes, and the alignment of good and evil axis. After the chapters on classes, spells, and other magic items, there was a very sizeable chapter of the various ages and the part that each race and nation played throughout the ages. The maps of the various ages were nice, and the tons of information about all the places mentioned in the books were useful in PC's following the character's footsteps and re-writing the story completely, if need be.</p><p></p><p>What I would like to see them do, however, is expand on the information given, and give more detail to the east - the Minotaur pirates, the kender home (goodlund?), and the areas that control the dragonarmies.</p><p></p><p><strong> About Kender -</strong> I too would like to see the Kender return to the status of Tasslehoff Burrfoot, and be more than just comic relief. It's like they said about Jar Jar Binks - don't judge an entire race by one example. Only this time, it works in the reverse. Good god, don't destroy the Kender by wanton silliness.</p><p></p><p>Still, I wonder if the Kender were more Tracy's idea, or Margaret's...</p><p></p><p><strong> About d20 magic fiddling -</strong> I stand corrected. In all other d20 settings I have seen thus far (and Sovereign stone isn't one of them), the tradition of slots and spells wasn't altered, only the spells themselves or even the order in which characters get higher spells.</p><p></p><p>Now, I start hoping they can meet the release date...</p></blockquote><p></p>
[QUOTE="Henry, post: 113042, member: 158"] [I]Henry laughs and laughs at Green Knight because Birthright isn't coming back.[/I] Just kidding. :) [B]In response to Arcady - [/B]here I must disagree. It depends on how you describe a "campaign setting book." It had enough to run the basics of such a world, admittedly the mechanics taking up most of the book. But there was indeed enough background to run the book. It in fact had a similar setup to the way Dark Sun boxed set had, or that the FRCS does now - a long paragraph or two on each Ansalonian realm, with tons of history included. In a setting like Dragonlance or Dark Sun, the mechanics are quite important to running the setting, because of the drastic differences between gods. Remember that the Sphere/Domain Concept of D&D clerics actually started in this book. So did the infancy of multiple wizard-specialties, other than just "Magic-User/Illusionist dichotomy" that 1E had. Heck, I even patterned the clerics and the gods in my home campaign after the dragonlance model of clerics. This book predated 2E by at least two years - about 1986-1987 was when Jeff Grubb did his "2E musings" column in Dragon Magazine, the one that got many people fired up enough to write in and flame him about his musings to "either make meta-classes or do away with classes altogether". And before anyone alse slams the "lack of story information" in DL Adventures any further, I need to point out - Chapter 1: the birth of mortals and the Godswar in the Age of Dreams, The very involved descriptions of the races and the classes, and the alignment of good and evil axis. After the chapters on classes, spells, and other magic items, there was a very sizeable chapter of the various ages and the part that each race and nation played throughout the ages. The maps of the various ages were nice, and the tons of information about all the places mentioned in the books were useful in PC's following the character's footsteps and re-writing the story completely, if need be. What I would like to see them do, however, is expand on the information given, and give more detail to the east - the Minotaur pirates, the kender home (goodlund?), and the areas that control the dragonarmies. [B] About Kender -[/B] I too would like to see the Kender return to the status of Tasslehoff Burrfoot, and be more than just comic relief. It's like they said about Jar Jar Binks - don't judge an entire race by one example. Only this time, it works in the reverse. Good god, don't destroy the Kender by wanton silliness. Still, I wonder if the Kender were more Tracy's idea, or Margaret's... [B] About d20 magic fiddling -[/B] I stand corrected. In all other d20 settings I have seen thus far (and Sovereign stone isn't one of them), the tradition of slots and spells wasn't altered, only the spells themselves or even the order in which characters get higher spells. Now, I start hoping they can meet the release date... [/QUOTE]
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