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<blockquote data-quote="trancejeremy" data-source="post: 2012175" data-attributes="member: 924"><p>" Ability adjustments are not balanced for most races (as per the DMG p.24)."</p><p></p><p>While not 100% false, this is mostly false. For one, no one says you have to do that, even the DMG.</p><p></p><p>Secondly, most of the races actually are balanced. It's just it didn't fit the concept in some cases...</p><p></p><p>For instance, the Ork, which seems to be the main exception. It gets a +2 Str, -2 Cha. But as Sov. Stone Orks are just as smart, and just as wise as other races, there's no way it can be balanced. If not for their complete lack of tact, their charisma would be the same. </p><p></p><p>"Several classes are introduced that have a narrow focus, and will be weak in all other situations comparative to standard classes such as fighter, barbarian and rogue. These classes could sometimes have been recreated by choosing certain skills and feats as one of the standard classes"</p><p></p><p>That is a silly argument, and defeats the whole premise of a class system. Why not just have one class then?</p><p></p><p>Also, bear in mind, since the sovereign stone system does not use the regular D20 magic system, it had to eliminate all d20 classes that used magic. So without adding more classes, people would have very little choice of what to play. </p><p></p><p>It's true that the soldier or archer don't match up with the Fighter very well outside their specialties. But neither does the Barbarian. </p><p></p><p>"Magic takes a long time to cast comparative to the standard D&D magic system. If the standard D&D system is balanced, then extending casting times will unbalance magic-using classes.</p><p></p><p>Magic isn't meant to be as powerful as in regular D&D. Which is part of the reason why their mages get more hit points than in regular D&D, and have a much more flexible system of spell casting.</p><p></p><p>In practice, I've found that the new classes & magic system work very well (though the magic system requires a fair amount of record keeping)</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2012175, member: 924"] " Ability adjustments are not balanced for most races (as per the DMG p.24)." While not 100% false, this is mostly false. For one, no one says you have to do that, even the DMG. Secondly, most of the races actually are balanced. It's just it didn't fit the concept in some cases... For instance, the Ork, which seems to be the main exception. It gets a +2 Str, -2 Cha. But as Sov. Stone Orks are just as smart, and just as wise as other races, there's no way it can be balanced. If not for their complete lack of tact, their charisma would be the same. "Several classes are introduced that have a narrow focus, and will be weak in all other situations comparative to standard classes such as fighter, barbarian and rogue. These classes could sometimes have been recreated by choosing certain skills and feats as one of the standard classes" That is a silly argument, and defeats the whole premise of a class system. Why not just have one class then? Also, bear in mind, since the sovereign stone system does not use the regular D20 magic system, it had to eliminate all d20 classes that used magic. So without adding more classes, people would have very little choice of what to play. It's true that the soldier or archer don't match up with the Fighter very well outside their specialties. But neither does the Barbarian. "Magic takes a long time to cast comparative to the standard D&D magic system. If the standard D&D system is balanced, then extending casting times will unbalance magic-using classes. Magic isn't meant to be as powerful as in regular D&D. Which is part of the reason why their mages get more hit points than in regular D&D, and have a much more flexible system of spell casting. In practice, I've found that the new classes & magic system work very well (though the magic system requires a fair amount of record keeping) [/QUOTE]
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