Sovereign Stone Magic

Sado

First Post
Just picked up a copy of Sovereign Stone campaign sourcebook and magic sourcebook for cheap and am intrigued by the magic rules for channelling, casting threshold, etc.

Has anyone played these rules, and if so how well did they work in actual gameplay?
 
Last edited:

log in or register to remove this ad

We found that the system REALLY rewards a character for having high stats, and a low-stat character is actually useless at casting. In addition, a well-built caster character can crank out some terrifying spell power in a day.

I *love* the system, *love* the expansion to the system by Chris Coyle... and in the end couldn't use it in my games because it fell sooooo far from the standard d20 power levels.
 

Thanks for the info. I got interested because I was looking for an entire magic system based on elemental magic. I remembered that's how it worked in the novels, and I knew there was RPG material out for it, so I checked it out.

I also liked the non-traditional demi-human cultures.

I've heard that it's possible to abuse the system, that theoretically you could take just one level as an elemental mage and still be able to do pretty much what higher level mages can do. Any problems like this?
 

Check out the revised "Elements of Magic". It's an electronic download, not to expensive, and a pretty flexible magic system. It's already geared pretty heavily towards the elements too. It has to be one of the best 3rd party supplements I've ever purchased (electronic or otherwise).
 

HellHound said:
We found that the system REALLY rewards a character for having high stats, and a low-stat character is actually useless at casting. In addition, a well-built caster character can crank out some terrifying spell power in a day.

I *love* the system, *love* the expansion to the system by Chris Coyle... and in the end couldn't use it in my games because it fell sooooo far from the standard d20 power levels.

Weaker? Stronger? Depends upon the caster's stats?
 

BTW, I suspect it is more than coincidence that the name of the setting (Loerem) just happens to be an anagram for the name of a well-known artist/designer who helped develop Sovereign Stone.
 
Last edited:

Remove ads

Top