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Sovereign Stone / Weis & Hickman
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<blockquote data-quote="kenjib" data-source="post: 675212" data-attributes="member: 530"><p>There's some really cool stuff in there. The take on the old standard races is very interesting and inspires one to take more refreshing liberties with the old cliches. It also has lots of good resources for a low magic campaign -- lots of new non-magical classes and magi that are a little more down-to-earth and less Dragonball-Z. My reservation would be that the actual info on the world setting itself is not all that detailed in the Campaign Setting book. In order to play in the world of Loerem, one would need to read the Sovereign Stone novels for sure -- and keeping an eye out for the regional supplements that have been coming out would help too. The rules by themselves would work well for most fantasy worlds though.</p></blockquote><p></p>
[QUOTE="kenjib, post: 675212, member: 530"] There's some really cool stuff in there. The take on the old standard races is very interesting and inspires one to take more refreshing liberties with the old cliches. It also has lots of good resources for a low magic campaign -- lots of new non-magical classes and magi that are a little more down-to-earth and less Dragonball-Z. My reservation would be that the actual info on the world setting itself is not all that detailed in the Campaign Setting book. In order to play in the world of Loerem, one would need to read the Sovereign Stone novels for sure -- and keeping an eye out for the regional supplements that have been coming out would help too. The rules by themselves would work well for most fantasy worlds though. [/QUOTE]
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Sovereign Stone / Weis & Hickman
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