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Soviet Reversal or how the reward should be different from the challenge
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<blockquote data-quote="Ruin Explorer" data-source="post: 9178625" data-attributes="member: 18"><p>I've played videogames which took this approach, and here's the problem - it's often not fun for the player for you to take that approach.</p><p></p><p>It often sucks incredible ass to have to an extremely annoying and elaborate platforming section to get a better sword for fighting, when what you enjoy in the game is fighting, not platforming. Or fight an amazing boss, and you get platforming boots. Feels like absolute trash. Like you're being condemned to do more of what you don't want to do.</p><p></p><p>Now lest I go too far - it's okay if it's occasionally - sometimes it can be helpful - if some of the rewards are like this, maybe you are finding combat too tough, so you can get a leg up. But that's only really relevant to games which are really challenging. And even then, it's a big risk, because you can trivialize the game by making it that way - if you put all your combat boosts behind platforming, then guess what? You just trivialized the game for anyone good at platforming - and vice-versa. Rather than requiring you to be good at the game to trivialize that section of it further.</p><p></p><p>RPGs and videogames don't usually do this because it often feels crap if rewards are segregated out in the absolutist way you describe - i.e. "never" not "sometimes". Whereas if you occasionally drop in something that can be obtained by a different skillset, that can feel pretty good.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9178625, member: 18"] I've played videogames which took this approach, and here's the problem - it's often not fun for the player for you to take that approach. It often sucks incredible ass to have to an extremely annoying and elaborate platforming section to get a better sword for fighting, when what you enjoy in the game is fighting, not platforming. Or fight an amazing boss, and you get platforming boots. Feels like absolute trash. Like you're being condemned to do more of what you don't want to do. Now lest I go too far - it's okay if it's occasionally - sometimes it can be helpful - if some of the rewards are like this, maybe you are finding combat too tough, so you can get a leg up. But that's only really relevant to games which are really challenging. And even then, it's a big risk, because you can trivialize the game by making it that way - if you put all your combat boosts behind platforming, then guess what? You just trivialized the game for anyone good at platforming - and vice-versa. Rather than requiring you to be good at the game to trivialize that section of it further. RPGs and videogames don't usually do this because it often feels crap if rewards are segregated out in the absolutist way you describe - i.e. "never" not "sometimes". Whereas if you occasionally drop in something that can be obtained by a different skillset, that can feel pretty good. [/QUOTE]
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