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Soviet Reversal or how the reward should be different from the challenge
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<blockquote data-quote="Staffan" data-source="post: 9178736" data-attributes="member: 907"><p>Skill costs in GURPS level off pretty quickly. For an Average skill, 1 point gets you stat-1, 2 points gets you stat+0, and 4 points gets you stat +1. After that every 4 points is an additional +1. Easy skills are one point higher (so 1 point for stat+0), Hard one point lower, and Very Hard two points lower.</p><p>There's an additional dimension of diminishing returns in that GURPS is based on 3d6, so going from 11 to 12 is a much bigger jump than going from 15 to 16. Higher skill levels are more about absorbing the penalties GURPS thinks is fun to throw at you for everything even remotely complicated.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9178736, member: 907"] Skill costs in GURPS level off pretty quickly. For an Average skill, 1 point gets you stat-1, 2 points gets you stat+0, and 4 points gets you stat +1. After that every 4 points is an additional +1. Easy skills are one point higher (so 1 point for stat+0), Hard one point lower, and Very Hard two points lower. There's an additional dimension of diminishing returns in that GURPS is based on 3d6, so going from 11 to 12 is a much bigger jump than going from 15 to 16. Higher skill levels are more about absorbing the penalties GURPS thinks is fun to throw at you for everything even remotely complicated. [/QUOTE]
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Soviet Reversal or how the reward should be different from the challenge
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