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Soviet Reversal or how the reward should be different from the challenge
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<blockquote data-quote="loverdrive" data-source="post: 9179193" data-attributes="member: 7027139"><p>They are not mutually exclusive, really.</p><p></p><p>First, if character becomes noticeably stronger at their old thing, then the same challenge isn't the same anymore, because now they have new ways of approaching it, thus basically destroying all my enjoyment derived from perfecting it. (and if they don't get <em>noticeably</em> stronger, then what's even the point?)</p><p></p><p>Second, perfection through repetition can have a bit wider scope. Like, in ULTRAKILL I enjoy grinding the same level over and over again, shaving seconds each time, but in something like Symphony of the Night I prefer to have full start-to-finish runs.</p><p></p><p>Third, it's more about having an option. Having a game that is designed to be restarted and a sea of other continuous games is better than only having continuous games.</p><p></p><p></p><p>Yes, in the real world, you get better at something by practicing it, but, well, games are not reality.</p><p></p><p>Real-world artist gets better by studying art and painting for days. Fictional artist gets better at art by finding love or taking a life-changing trip to Tibet.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9179193, member: 7027139"] They are not mutually exclusive, really. First, if character becomes noticeably stronger at their old thing, then the same challenge isn't the same anymore, because now they have new ways of approaching it, thus basically destroying all my enjoyment derived from perfecting it. (and if they don't get [I]noticeably[/I] stronger, then what's even the point?) Second, perfection through repetition can have a bit wider scope. Like, in ULTRAKILL I enjoy grinding the same level over and over again, shaving seconds each time, but in something like Symphony of the Night I prefer to have full start-to-finish runs. Third, it's more about having an option. Having a game that is designed to be restarted and a sea of other continuous games is better than only having continuous games. Yes, in the real world, you get better at something by practicing it, but, well, games are not reality. Real-world artist gets better by studying art and painting for days. Fictional artist gets better at art by finding love or taking a life-changing trip to Tibet. [/QUOTE]
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