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SoW: Rescue at Rivenroar (RECRUITING CLOSED)
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<blockquote data-quote="Shayuri" data-source="post: 4408121" data-attributes="member: 4936"><p>Name: Aliyas</p><p>Class: Ranger</p><p>Alignment: Unaligned</p><p>Race: Elf</p><p>Deity: Sehanine</p><p>Size: Medium</p><p>Age: 25</p><p>Gender: Female</p><p>Height: 5' 5"</p><p>Weight: 132 lbs</p><p>Eyes: Green</p><p>Hair: Short, windblown, orange</p><p></p><p><strong>Abilities </strong></p><p>Str: 14 [+2], Dex: 18 [+4], Wis: 14 [+2]</p><p>Con: 12 [+1], Int: 10 [10], Cha: 9 [-1]</p><p></p><p><strong>Hit Points</strong>: 24 <strong>Bloodied</strong>: 12</p><p><strong>Healing Surges</strong>: 7/day <strong>Healing Surge hp gained</strong> : <strong>HP per level</strong>: 5</p><p><strong>Action Points</strong>: 1</p><p><strong>Speed</strong>: 7 squares</p><p></p><p><strong>Armour Class</strong>: 16 (10 + 4 dex + 2 armor)</p><p><strong>Fortitude Defence</strong>: 12 (10 +1 Con +1 class)</p><p><strong>Reflex Defence</strong>: 15 (10 +4 Dex +1 Class)</p><p><strong>Will Defence</strong>: 12 (10 +2 Wis)</p><p><strong>Initiative</strong>: +4</p><p></p><p><strong>Skills</strong>:</p><p>Nature +9</p><p>Acrobatics +10</p><p>Athletics +7</p><p>Perception +9</p><p>Stealth +10</p><p></p><p><strong>Languages</strong>: Common, Elven</p><p></p><p><strong>Feats</strong>: </p><p>Light Step - Increase overland speed by 1, +5 DC to be tracked, +1 Acro and Stealth</p><p></p><p><strong>Race Trait</strong>s:</p><p><strong>Vision</strong>: Low-light</p><p><strong>Skill Bonuses</strong>: +2 Nature, +2 Perception</p><p><strong>Elven Weapon Proficiency</strong>: You gain proficiency with the longbow and the shortbow.</p><p><strong>Fey Origin: </strong>Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.</p><p><strong>Group Awareness</strong>: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.</p><p><strong>Wild Step</strong>: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).</p><p><strong>Elven Accuracy</strong>: You can use elven accuracy as an encounter power. Reroll an attack. Use result even if worse than original.</p><p></p><p><strong>Class Abilities</strong>:</p><p><strong>Fighting Style</strong>: Archery (Defensive Mobility)</p><p><strong>Hunter's Quarry</strong>: 1/turn, minor action, designate one foe as "quarry." Deal +1d6 dmg 1/turn to quarry.</p><p><strong>Prime Shot</strong>: +1 to hit w/ranged attack if you are closest ally to target.</p><p></p><p><strong>At-Will</strong></p><p><strong>Nimble Strike, </strong>Dex vs AC, 1W+Dex, Ranged weapon, 1 target, Shift 1 square before or after attack.</p><p><strong>Twin Strike</strong>, Dex vs AC, 1W (2x), Ranged weapon, 1 or 2 targets, Make 2 attacks</p><p></p><p><strong>Encounter</strong></p><p><strong>Fox's Cunning</strong>, Immediate, melee attack trig, Shift 1 square and make basic attack, gain Wis bonus to attack</p><p></p><p><strong>Daily</strong></p><p><strong>Hunter's Bear Trap</strong>, Dex vs AC, 2W+Dex, ranged weapon, 1 target, foe is slowed & takes 5 ongoing damage (Save ends both)</p><p></p><p><strong>Utility</strong></p><p></p><p><strong>Gear</strong></p><p>Money: 6gp</p><p>Leather Armor - +2 AC, Check 0, 15lbs, 25gp</p><p>Longbow - +2 prof, 1d10, 20/40, 3lbs, 30gp</p><p>Longsword - +4 prof, 1d8, 4lbs, 15gp</p><p>Standard Adventurer Kit - 28lbs, 24gp</p><p>- Backpack</p><p>- Bedroll</p><p>- Flint & Steel</p><p>- Belt Pouch</p><p>- 10 days trail rations</p><p>- 50' silk rope</p><p>- 2 sunrods</p><p>- Waterskin</p><p></p><p>Normal load 50lbs/140lbs</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4408121, member: 4936"] Name: Aliyas Class: Ranger Alignment: Unaligned Race: Elf Deity: Sehanine Size: Medium Age: 25 Gender: Female Height: 5' 5" Weight: 132 lbs Eyes: Green Hair: Short, windblown, orange [B]Abilities [/B] Str: 14 [+2], Dex: 18 [+4], Wis: 14 [+2] Con: 12 [+1], Int: 10 [10], Cha: 9 [-1] [B]Hit Points[/B]: 24 [B]Bloodied[/B]: 12 [B]Healing Surges[/B]: 7/day [B]Healing Surge hp gained[/B] : [B]HP per level[/B]: 5 [B]Action Points[/B]: 1 [B]Speed[/B]: 7 squares [B]Armour Class[/B]: 16 (10 + 4 dex + 2 armor) [B]Fortitude Defence[/B]: 12 (10 +1 Con +1 class) [B]Reflex Defence[/B]: 15 (10 +4 Dex +1 Class) [B]Will Defence[/B]: 12 (10 +2 Wis) [B]Initiative[/B]: +4 [B]Skills[/B]: Nature +9 Acrobatics +10 Athletics +7 Perception +9 Stealth +10 [B]Languages[/B]: Common, Elven [B]Feats[/B]: Light Step - Increase overland speed by 1, +5 DC to be tracked, +1 Acro and Stealth [B]Race Trait[/B]s: [B]Vision[/B]: Low-light [B]Skill Bonuses[/B]: +2 Nature, +2 Perception [B]Elven Weapon Proficiency[/B]: You gain proficiency with the longbow and the shortbow. [B]Fey Origin: [/B]Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. [B]Group Awareness[/B]: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. [B]Wild Step[/B]: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). [B]Elven Accuracy[/B]: You can use elven accuracy as an encounter power. Reroll an attack. Use result even if worse than original. [B]Class Abilities[/B]: [B]Fighting Style[/B]: Archery (Defensive Mobility) [B]Hunter's Quarry[/B]: 1/turn, minor action, designate one foe as "quarry." Deal +1d6 dmg 1/turn to quarry. [B]Prime Shot[/B]: +1 to hit w/ranged attack if you are closest ally to target. [B]At-Will[/B] [B]Nimble Strike, [/B]Dex vs AC, 1W+Dex, Ranged weapon, 1 target, Shift 1 square before or after attack. [B]Twin Strike[/B], Dex vs AC, 1W (2x), Ranged weapon, 1 or 2 targets, Make 2 attacks [B]Encounter[/B] [B]Fox's Cunning[/B], Immediate, melee attack trig, Shift 1 square and make basic attack, gain Wis bonus to attack [B]Daily[/B] [B]Hunter's Bear Trap[/B], Dex vs AC, 2W+Dex, ranged weapon, 1 target, foe is slowed & takes 5 ongoing damage (Save ends both) [B]Utility[/B] [B]Gear[/B] Money: 6gp Leather Armor - +2 AC, Check 0, 15lbs, 25gp Longbow - +2 prof, 1d10, 20/40, 3lbs, 30gp Longsword - +4 prof, 1d8, 4lbs, 15gp Standard Adventurer Kit - 28lbs, 24gp - Backpack - Bedroll - Flint & Steel - Belt Pouch - 10 days trail rations - 50' silk rope - 2 sunrods - Waterskin Normal load 50lbs/140lbs [/QUOTE]
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