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*Pathfinder & Starfinder
SoW: TPK last night
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<blockquote data-quote="Bagpuss" data-source="post: 5294286" data-attributes="member: 3987"><p>Remember those acid damage won't stack though. Neither will the ongoing 5 acid from his Katar attacks, so the worst you are going to take is 10 acid from ongoing effects any round.</p><p></p><p>I'm really surprised his <strong>Blood Chaos Flare</strong> isn't a recharge power okay it only does ongoing 10 damage, but if he keeps spamming it, then everyone is going to be hit and eventually someone will fail two saves.</p><p></p><p>Also the Force Sphere effectively gives Sarshan +500 hit points, if you try to take it down in melee, you end up in range of Blood Chaos Flare which is the only power he has and so he is bound to spam you with it.</p><p></p><p>Although the description of the encounter makes me wonder if he shouldn't just be keeping on at his ritual until it looks like the Force Sphere is about to collapse (even if his tactics mention spamming Blood Chaos Flare from behind it's protection).</p><p></p><p>Looking at the map do you have many push, slide powers? Personally I rarely play a character that can't move the enemy at least one square (virtually at-will), just because knocking monsters off ledges saves so much time. That seems about the only real chance of winning, but unfortunately he made his save not surprising with his Solo save bonus and +2 for the wall around the edge.</p><p></p><p>I think the only way to really win would be to let him escape.</p><p></p><p>As for continuing, could people from the village below have witnesses the heroes defence of their homes and decide to take up their cause? (After taking a home-study course in adventuring to get them up to 13th level?).</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 5294286, member: 3987"] Remember those acid damage won't stack though. Neither will the ongoing 5 acid from his Katar attacks, so the worst you are going to take is 10 acid from ongoing effects any round. I'm really surprised his [B]Blood Chaos Flare[/B] isn't a recharge power okay it only does ongoing 10 damage, but if he keeps spamming it, then everyone is going to be hit and eventually someone will fail two saves. Also the Force Sphere effectively gives Sarshan +500 hit points, if you try to take it down in melee, you end up in range of Blood Chaos Flare which is the only power he has and so he is bound to spam you with it. Although the description of the encounter makes me wonder if he shouldn't just be keeping on at his ritual until it looks like the Force Sphere is about to collapse (even if his tactics mention spamming Blood Chaos Flare from behind it's protection). Looking at the map do you have many push, slide powers? Personally I rarely play a character that can't move the enemy at least one square (virtually at-will), just because knocking monsters off ledges saves so much time. That seems about the only real chance of winning, but unfortunately he made his save not surprising with his Solo save bonus and +2 for the wall around the edge. I think the only way to really win would be to let him escape. As for continuing, could people from the village below have witnesses the heroes defence of their homes and decide to take up their cause? (After taking a home-study course in adventuring to get them up to 13th level?). [/QUOTE]
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SoW: TPK last night
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