Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Space 1889
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 5295244" data-attributes="member: 99"><p>Honestly I don't think I have any "conversion notes". Really I don't think any were necessary. Converting Space: 1889 to d20 Modern was really more about leaving off a lot of the "Modern" stuff than it was adding anything to the system to make it compatible with Space: 1889.</p><p></p><p>What I mean is that obviously you don't have the PC's picking up skill in Computers or using man-portable machine guns. But I think most of the other rules applied just fine (it's been a couple years since I ran it with that system so I might be failing to recall some details).</p><p></p><p>One thing I did do was include some healing options that were enabled by the "Weird Science" of Space: 1889. This felt necessary because the guns of the setting still do considerable damage to the available Hit Points of d20 Modern but most of the body armor options are not available. Plus my one-shot games tend to have a lot of action and sometimes not much time in between scenes for natural healing to occur. So I had the ship's doctor invent these "Venusian Healing Salves" that healed 1d8 Hit Points. But each use after the first in a given day resulted in a Fort Save or else the PC would be at a -2 penalty for being "woozy" from the drugs.</p><p></p><p>If you have any specific questions I'd be happy to try and answer them but the short version is that it didn't require any actual "converting" that I can recall. It just took me steering clear of the elements of d20 Modern that wouldn't have existed in 1889.</p><p></p><p>Lastly I will encourage you to at least give a glance at Savage Worlds and their new version of the setting. I have found that the pulpy nature of Savage Worlds is a much better fit of system to setting than d20 Modern ever was. And in terms of time saving, the new Red Sands book for the setting has got an entire campaign within as well as tons of smaller adventures scattered all across the inner planets and space in between.</p></blockquote><p></p>
[QUOTE="Rel, post: 5295244, member: 99"] Honestly I don't think I have any "conversion notes". Really I don't think any were necessary. Converting Space: 1889 to d20 Modern was really more about leaving off a lot of the "Modern" stuff than it was adding anything to the system to make it compatible with Space: 1889. What I mean is that obviously you don't have the PC's picking up skill in Computers or using man-portable machine guns. But I think most of the other rules applied just fine (it's been a couple years since I ran it with that system so I might be failing to recall some details). One thing I did do was include some healing options that were enabled by the "Weird Science" of Space: 1889. This felt necessary because the guns of the setting still do considerable damage to the available Hit Points of d20 Modern but most of the body armor options are not available. Plus my one-shot games tend to have a lot of action and sometimes not much time in between scenes for natural healing to occur. So I had the ship's doctor invent these "Venusian Healing Salves" that healed 1d8 Hit Points. But each use after the first in a given day resulted in a Fort Save or else the PC would be at a -2 penalty for being "woozy" from the drugs. If you have any specific questions I'd be happy to try and answer them but the short version is that it didn't require any actual "converting" that I can recall. It just took me steering clear of the elements of d20 Modern that wouldn't have existed in 1889. Lastly I will encourage you to at least give a glance at Savage Worlds and their new version of the setting. I have found that the pulpy nature of Savage Worlds is a much better fit of system to setting than d20 Modern ever was. And in terms of time saving, the new Red Sands book for the setting has got an entire campaign within as well as tons of smaller adventures scattered all across the inner planets and space in between. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Space 1889
Top