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Space: 1999 Coming From Modiphius
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<blockquote data-quote="aramis erak" data-source="post: 9458891" data-attributes="member: 6779310"><p>That presumes a good thing was the basis...</p><p>I've seen very few who liked the show for the plots, fewer still for the acting...</p><p>... but man, the hardware was sweet. Modiphius' prior works are light on the tech, heavy on the characters... </p><p>I hated the show, but loved the gear and ships. So I'll wait and see if it's as heavy on the tech as I want...</p><p></p><p></p><p>I didn't until watching the Space Precinct special features disk.</p><p>The modelwork sci-fi of Gerry Anderson was incredible - both supermarionation and the minis work for live action.</p><p></p><p>Also, while not done by Anderson, the special features for Filmation's Space Academy/Jason of Star Command/Ark II note Anderson's influence upon the SFX crews for SA/JoSC.</p><p></p><p></p><p>Yeah, Alien has all the needed bits. And an adventure already that has some shared overtones...</p><p></p><p></p><p>My first thought, tho', was Star Frontiers.</p><p></p><p>While I hated the show, even as a kid, for the wooden acting and lame premise (I was reading Analog and Omni magazines regularly)... I loved the hardware. And I even gave it a go back in the spring... still too silly a premise.</p><p></p><p>I especially loved the Eagle playset... a 0.75m long Eagle... Drawback: Not entirely to scale... Mine had 4 or 5 figures - they all split at the waistline, and there were swappable legs. And the tiny tools that would be no-go today...</p><p>I also liked that the playset allowed connecting the cockpit module to the engine module to make a smaller ship.</p><p>The other drawback? the cargo box was not removable.</p><p></p><p></p><p>As am I. I rewatched it recently, even.</p><p></p><p>It's available in PDF... but it's <em><u>Space: 18<strong>8</strong>9,</u></em> not '99</p><p>plus, there's a worldbook for Savage Worlds. (Red Sands)</p><p>And an edition using the Ubiquity engine.</p><p></p><p>Dallas was NOT a small IP. At the time of the license, it had enough eps for a syndication... and would go on for another decade. (14 seasons! back in the 20-25 eps per year days!) It was probably the king of the evening soaps at that time. It had a nielson rating between 7 and 8...</p><p></p><p>Yes, but it lacked character gen. It did include the main cast. It was simple and straightforward, but lacked a physical combat system. (So, it didn't emulate the show well enough, given the number of altercations Bobby got into.) For the era, it was way ahead of its time, being combat averse in its design, and driving conflicts to the social arena, with the final result by die roll.</p><p></p><p>It did have suggestions on adventure design, tho'. They also planned expansions... But I don't think they happened. I remember seeing it on the shelves (nice boxed set) in Anchorage's Longs Drugs on C between Benson and Nothern Lights... now it's a Borders....</p><p></p><p>Science? We don't need no stinking Science!</p><p>A lot of 70's SF was really bad on the science. </p><p>It was a good time for SF, but not a time for good <u>Science</u> Fiction. Lots of space opera, tho'. </p><p>70's: <em><u>Space Academy</u></em>, <em><u>Jason of Star Command</u></em>, <em><u>Star Wars</u></em>, <em><u>BSG</u></em>, <em><u>Ark II</u></em>, <em><u>Star Trek TMP</u></em>, <em><u>Alien</u></em>, <em><u>Buck Rogers</u></em>, <em><u>Silent Running</u></em>, <em><u>Dark Star</u></em>, <em><u>Westworld</u></em>, <em><u>Logan's Run</u></em>, <em><u>Zardoz</u></em>...</p><p>I think probably the best Sci-Fi in terms of science was <em>Capricorn 1</em>. Y'know, the movie about faking a Mars landing? Or maybe 1971's <em><u>Andromeda Strain</u></em>.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9458891, member: 6779310"] That presumes a good thing was the basis... I've seen very few who liked the show for the plots, fewer still for the acting... ... but man, the hardware was sweet. Modiphius' prior works are light on the tech, heavy on the characters... I hated the show, but loved the gear and ships. So I'll wait and see if it's as heavy on the tech as I want... I didn't until watching the Space Precinct special features disk. The modelwork sci-fi of Gerry Anderson was incredible - both supermarionation and the minis work for live action. Also, while not done by Anderson, the special features for Filmation's Space Academy/Jason of Star Command/Ark II note Anderson's influence upon the SFX crews for SA/JoSC. Yeah, Alien has all the needed bits. And an adventure already that has some shared overtones... My first thought, tho', was Star Frontiers. While I hated the show, even as a kid, for the wooden acting and lame premise (I was reading Analog and Omni magazines regularly)... I loved the hardware. And I even gave it a go back in the spring... still too silly a premise. I especially loved the Eagle playset... a 0.75m long Eagle... Drawback: Not entirely to scale... Mine had 4 or 5 figures - they all split at the waistline, and there were swappable legs. And the tiny tools that would be no-go today... I also liked that the playset allowed connecting the cockpit module to the engine module to make a smaller ship. The other drawback? the cargo box was not removable. As am I. I rewatched it recently, even. It's available in PDF... but it's [I][U]Space: 18[B]8[/B]9,[/U][/I] not '99 plus, there's a worldbook for Savage Worlds. (Red Sands) And an edition using the Ubiquity engine. Dallas was NOT a small IP. At the time of the license, it had enough eps for a syndication... and would go on for another decade. (14 seasons! back in the 20-25 eps per year days!) It was probably the king of the evening soaps at that time. It had a nielson rating between 7 and 8... Yes, but it lacked character gen. It did include the main cast. It was simple and straightforward, but lacked a physical combat system. (So, it didn't emulate the show well enough, given the number of altercations Bobby got into.) For the era, it was way ahead of its time, being combat averse in its design, and driving conflicts to the social arena, with the final result by die roll. It did have suggestions on adventure design, tho'. They also planned expansions... But I don't think they happened. I remember seeing it on the shelves (nice boxed set) in Anchorage's Longs Drugs on C between Benson and Nothern Lights... now it's a Borders.... Science? We don't need no stinking Science! A lot of 70's SF was really bad on the science. It was a good time for SF, but not a time for good [U]Science[/U] Fiction. Lots of space opera, tho'. 70's: [I][U]Space Academy[/U][/I], [I][U]Jason of Star Command[/U][/I], [I][U]Star Wars[/U][/I], [I][U]BSG[/U][/I], [I][U]Ark II[/U][/I], [I][U]Star Trek TMP[/U][/I], [I][U]Alien[/U][/I], [I][U]Buck Rogers[/U][/I], [I][U]Silent Running[/U][/I], [I][U]Dark Star[/U][/I], [I][U]Westworld[/U][/I], [I][U]Logan's Run[/U][/I], [I][U]Zardoz[/U][/I]... I think probably the best Sci-Fi in terms of science was [I]Capricorn 1[/I]. Y'know, the movie about faking a Mars landing? Or maybe 1971's [I][U]Andromeda Strain[/U][/I]. [/QUOTE]
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