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<blockquote data-quote="Sir Brennen" data-source="post: 8622553" data-attributes="member: 553"><p>I think sci-if games of the type the OP is refers are alive and well in RPGs if you know where to look.</p><p></p><p>I’m currently running a sci-fi space campaign using <strong>Savage Worlds</strong> and a third-party setting called <strong>Seven Worlds</strong>. The setting has the <a href="http://www.projectrho.com/public_html/rocket/sealofapproval.php" target="_blank">Atomic Rockets Seal of Approval</a> for scientific accuracy.</p><p></p><p>As that campaign is winding down, I’m looking at some other games also in the sci-fi genre, still with space faring as a primary element. They’re all rather dark in tone, as well all being rather recent games with some good word of mouth. They are:</p><p></p><p><strong>Alien</strong> - the official licensed game from Free League, using a modified version of its Year Zero Engine rule system. Reviews praise its Stress mechanism to emulate the horror sci-fi genre.</p><p></p><p><strong>Mothership</strong> - another horror sci-fi game that recently had a hugely successful Kickstarter for it boxed set. A system that’s like Basic Roleplaying and Traveller had a baby, with a few modern mechanical nods thrown in.</p><p></p><p><strong>Hostile</strong> - built on the Cepheus Engine rules, themselves drawn from the OGL of the Mongoose iteration of Traveller, this is Aliens with the serial numbers filed off. Compatible with the 2d6 system of the original Traveller game.</p><p></p><p>Lastly is <strong>Death in Space</strong>: a very rules light game in the OSR vein. Also drawing influence from 80’s industrial sci-if movies like Alien/Aliens and Outland, with a bit of metaphysical weirdness thrown in. After coming off a medium-crunchy system like Savage Worlds, I’m really drawn to playing a rule light system where I don’t have to crack the book open to look anything up, and leans into improvisational play.</p><p></p><p>Death in Space also has a very open 3rd-Party license, so hopefully it will get the kind of love that it's fantasy cousin - Mork Borg - from the same publisher does.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8622553, member: 553"] I think sci-if games of the type the OP is refers are alive and well in RPGs if you know where to look. I’m currently running a sci-fi space campaign using [B]Savage Worlds[/B] and a third-party setting called [B]Seven Worlds[/B]. The setting has the [URL='http://www.projectrho.com/public_html/rocket/sealofapproval.php']Atomic Rockets Seal of Approval[/URL] for scientific accuracy. As that campaign is winding down, I’m looking at some other games also in the sci-fi genre, still with space faring as a primary element. They’re all rather dark in tone, as well all being rather recent games with some good word of mouth. They are: [B]Alien[/B] - the official licensed game from Free League, using a modified version of its Year Zero Engine rule system. Reviews praise its Stress mechanism to emulate the horror sci-fi genre. [B]Mothership[/B] - another horror sci-fi game that recently had a hugely successful Kickstarter for it boxed set. A system that’s like Basic Roleplaying and Traveller had a baby, with a few modern mechanical nods thrown in. [B]Hostile[/B] - built on the Cepheus Engine rules, themselves drawn from the OGL of the Mongoose iteration of Traveller, this is Aliens with the serial numbers filed off. Compatible with the 2d6 system of the original Traveller game. Lastly is [B]Death in Space[/B]: a very rules light game in the OSR vein. Also drawing influence from 80’s industrial sci-if movies like Alien/Aliens and Outland, with a bit of metaphysical weirdness thrown in. After coming off a medium-crunchy system like Savage Worlds, I’m really drawn to playing a rule light system where I don’t have to crack the book open to look anything up, and leans into improvisational play. Death in Space also has a very open 3rd-Party license, so hopefully it will get the kind of love that it's fantasy cousin - Mork Borg - from the same publisher does. [/QUOTE]
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