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<blockquote data-quote="gamerprinter" data-source="post: 8622630" data-attributes="member: 50895"><p>While Starfinder RPG is certainly science fantasy, as magic abounds, and the default setting is scientifically problematic at best, but that exists now.</p><p></p><p>Now I'm a third party publisher for Starfinder, but I lean harder sci-fi personally, and to a degree create content that is less fanciful. I've published supplements and modules, created a bunch of starship deck plans (I was a pro cartographer, long before I was a publisher). My most recent publication provides the tools and incentive for me to take the default setting used as back story in all my products, and create an expansive series of mini setting guides, one star system at a time for an interstellar setting of dozens of systems.</p><p></p><p>My new toolset is from <strong>The Planet Builder</strong>, a series of tables (designed by an astrophysicist) to custom generate entire, scientifically viable star systems: stars (even multi-star systems), planets, moons, orbits, belts, trojans; planetary cores, composition, type (asteroid to super gas giant), atmosphere, hydrosphere, climate, weather; lifeforms, simple to advanced, if sapient technology, power source, government; and a full stat block. A planet point system allows you to adjust table rolls, use as a macroeconomic trade unit for interstellar trade, and build extra-planetary resource stations, and other structures to grow your system over time. While it was designed to be Starfinder compatible, it's easily usable for any sci-fi game system - Traveller, Alien RPG, Stars Without Numbers, any system lacking star system generation rules. (I developed this last year, published in December, $3.99)</p><p></p><p><strong>The Kronusverse</strong>, my default setting, began as humanity from Earth forced to leave and settle the nearest planets under megacorp dystopian rule which lasted for half a century, before the vast underclasses got generational colony ships funded in a great odyssey to escape the region now known as Corporate Space, into the unsettled systems beyond in region called Colonial Space. Today 36 star systems have been colonized, and a number of systems have indigenous alien civilizations now active members of the colonial government. The colonial government was formed following an alien incursion that destroyed an entire star system forcing the independent colonies to combine their forces to oppose the aliens. (My plan is to create at least a couple dozen colonized star systems as separate guides, and a small overview guide).</p><p></p><p>Here's my planned lineup of initial products for this new series...</p><p></p><p>[ATTACH=full]156559[/ATTACH]</p><p></p><p></p><p>Not trying to be an ad, but suggest that some "science fiction" games are current with ongoing first and third party support, so you needn't be fully dismayed for the lack of games in this genre... and while 1st party is more "fantasy", my third party stuff is more "science".</p><p></p><p>However, I've played Star Frontiers back in the early/mid 1980's, and while I've created some custom Traveller based deck plans in the not-so-distant past, I've only actually played Traveller back in the 80's too. I owned several supplements and system guides from Space Opera, played a bit in the late 1980's. Also played Paranoia then, but I don't think that counts as "sci-fi". I'd been absent from playing any sci-fi, up to the time I got my itch and started creating deck plans, and then because I'd published a Japanese horror setting for Pathfinder, once I learned Starfinder was on it's way, I was ready to jump on it. One of the author/designers I'd collaborated with long ago with another publisher (I was cartographer), wanted to write a sci-fi horror one-shot series, had heard about Starfinder, saw my deck plans and asked if I'd publish it, so I did...</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8622630, member: 50895"] While Starfinder RPG is certainly science fantasy, as magic abounds, and the default setting is scientifically problematic at best, but that exists now. Now I'm a third party publisher for Starfinder, but I lean harder sci-fi personally, and to a degree create content that is less fanciful. I've published supplements and modules, created a bunch of starship deck plans (I was a pro cartographer, long before I was a publisher). My most recent publication provides the tools and incentive for me to take the default setting used as back story in all my products, and create an expansive series of mini setting guides, one star system at a time for an interstellar setting of dozens of systems. My new toolset is from [B]The Planet Builder[/B], a series of tables (designed by an astrophysicist) to custom generate entire, scientifically viable star systems: stars (even multi-star systems), planets, moons, orbits, belts, trojans; planetary cores, composition, type (asteroid to super gas giant), atmosphere, hydrosphere, climate, weather; lifeforms, simple to advanced, if sapient technology, power source, government; and a full stat block. A planet point system allows you to adjust table rolls, use as a macroeconomic trade unit for interstellar trade, and build extra-planetary resource stations, and other structures to grow your system over time. While it was designed to be Starfinder compatible, it's easily usable for any sci-fi game system - Traveller, Alien RPG, Stars Without Numbers, any system lacking star system generation rules. (I developed this last year, published in December, $3.99) [B]The Kronusverse[/B], my default setting, began as humanity from Earth forced to leave and settle the nearest planets under megacorp dystopian rule which lasted for half a century, before the vast underclasses got generational colony ships funded in a great odyssey to escape the region now known as Corporate Space, into the unsettled systems beyond in region called Colonial Space. Today 36 star systems have been colonized, and a number of systems have indigenous alien civilizations now active members of the colonial government. The colonial government was formed following an alien incursion that destroyed an entire star system forcing the independent colonies to combine their forces to oppose the aliens. (My plan is to create at least a couple dozen colonized star systems as separate guides, and a small overview guide). Here's my planned lineup of initial products for this new series... [ATTACH type="full" alt="2022-gamer-printshop-lineup.jpg"]156559[/ATTACH] Not trying to be an ad, but suggest that some "science fiction" games are current with ongoing first and third party support, so you needn't be fully dismayed for the lack of games in this genre... and while 1st party is more "fantasy", my third party stuff is more "science". However, I've played Star Frontiers back in the early/mid 1980's, and while I've created some custom Traveller based deck plans in the not-so-distant past, I've only actually played Traveller back in the 80's too. I owned several supplements and system guides from Space Opera, played a bit in the late 1980's. Also played Paranoia then, but I don't think that counts as "sci-fi". I'd been absent from playing any sci-fi, up to the time I got my itch and started creating deck plans, and then because I'd published a Japanese horror setting for Pathfinder, once I learned Starfinder was on it's way, I was ready to jump on it. One of the author/designers I'd collaborated with long ago with another publisher (I was cartographer), wanted to write a sci-fi horror one-shot series, had heard about Starfinder, saw my deck plans and asked if I'd publish it, so I did... [/QUOTE]
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