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<blockquote data-quote="aramis erak" data-source="post: 8679476" data-attributes="member: 6779310"><p>Both. I, myself, am always looking for the game part to matter. If I wanted to sit and tell stories in pure collab I could... <em>but I don't enjoy doing so</em>. Without the game elements, it's not got the elements of risk I crave as both player and GM. (pun intended.) The roll of the die being a player in the game is a strong draw for me.</p><p></p><p>The BBS scene had some access to usenet in the late 80's and early 90's, and I was on usenet in 87 or 88 via BBSs, and from 1988 on through the uni I attended. The lack of character growth in <u><em>Classic Traveller</em></u> and <u><em>Traveller: 2300</em></u> was a common lament in both. It was an element of flamewars on the mid 1990's Traveller Mailing List and X-boat Mailing List. (both of which I was on through their closure.)</p><p></p><p>It's also worth noting that almost all GDW RPGs have some form of improvement in play... Technically including Classic Traveller. Only <em><u>Traveller: 2300</u></em> doesn't... and the second edition, renamed to <em><u>2300 AD: Mankind's Journey to the Stars</u></em>, has an experience system. <em><u>Twilight 2000</u></em> does in all editions (1e, 2.0e, 2.2e T2013, 4e). Even their first RPG, <em><u>En Garde!</u></em> (1975) has improvement, albeit rather slow.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8679476, member: 6779310"] Both. I, myself, am always looking for the game part to matter. If I wanted to sit and tell stories in pure collab I could... [I]but I don't enjoy doing so[/I]. Without the game elements, it's not got the elements of risk I crave as both player and GM. (pun intended.) The roll of the die being a player in the game is a strong draw for me. The BBS scene had some access to usenet in the late 80's and early 90's, and I was on usenet in 87 or 88 via BBSs, and from 1988 on through the uni I attended. The lack of character growth in [U][I]Classic Traveller[/I][/U] and [U][I]Traveller: 2300[/I][/U] was a common lament in both. It was an element of flamewars on the mid 1990's Traveller Mailing List and X-boat Mailing List. (both of which I was on through their closure.) It's also worth noting that almost all GDW RPGs have some form of improvement in play... Technically including Classic Traveller. Only [I][U]Traveller: 2300[/U][/I] doesn't... and the second edition, renamed to [I][U]2300 AD: Mankind's Journey to the Stars[/U][/I], has an experience system. [I][U]Twilight 2000[/U][/I] does in all editions (1e, 2.0e, 2.2e T2013, 4e). Even their first RPG, [I][U]En Garde![/U][/I] (1975) has improvement, albeit rather slow. [/QUOTE]
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