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<blockquote data-quote="Yora" data-source="post: 8694731" data-attributes="member: 6670763"><p>That doesn't appear to be an issue with Coriolis, though. Because it is so light on rules, those rules are fairly generic and don't have much in the way of setting-specific assumptions baked into them. The icons stand out being both a cultural element and being represented in some abilities, but with how small or nonspecific the effects are, it looks very easy to reflavor.</p><p>Praying the the icon simply gives you extra dice to a roll. Paying for those dice by adding Dark Points to a pool that the GM can use to activate some special actions for NPC enemies doesn't have to be presented as something supernatural. You just ask for an advance on luck, which the GM will later come to collect.</p><p>I think Coriolis might actually need less work to be used as a generic system than Stars Without Number. SWN is most often praised for its random planet generation system, but those tables are so deeply tied to the setting that I found them useless for my own setting.</p><p></p><p>As a long time astronomy fan, I can see that the writer of the setting is not an astronomy fan.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite27" alt=":giggle:" title="Giggle :giggle:" loading="lazy" data-shortname=":giggle:" /></p><p>Doesn't hurt the setting or the game at all, since I don't see it affecting any events during play and it appears to be pure flavor text, but the cases where things were justified by astronomic phenomenons all made me thing "Write what you know". Because the people who do know about the subject will notice when you don't.</p></blockquote><p></p>
[QUOTE="Yora, post: 8694731, member: 6670763"] That doesn't appear to be an issue with Coriolis, though. Because it is so light on rules, those rules are fairly generic and don't have much in the way of setting-specific assumptions baked into them. The icons stand out being both a cultural element and being represented in some abilities, but with how small or nonspecific the effects are, it looks very easy to reflavor. Praying the the icon simply gives you extra dice to a roll. Paying for those dice by adding Dark Points to a pool that the GM can use to activate some special actions for NPC enemies doesn't have to be presented as something supernatural. You just ask for an advance on luck, which the GM will later come to collect. I think Coriolis might actually need less work to be used as a generic system than Stars Without Number. SWN is most often praised for its random planet generation system, but those tables are so deeply tied to the setting that I found them useless for my own setting. As a long time astronomy fan, I can see that the writer of the setting is not an astronomy fan.:giggle: Doesn't hurt the setting or the game at all, since I don't see it affecting any events during play and it appears to be pure flavor text, but the cases where things were justified by astronomic phenomenons all made me thing "Write what you know". Because the people who do know about the subject will notice when you don't. [/QUOTE]
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