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<blockquote data-quote="Yora" data-source="post: 8695047" data-attributes="member: 6670763"><p>I was just talking with someone about similarities and differences between Corolis and Traveller, and now I really want to go back to the point earlier made in the thread that there is no well established sci-fi setting in the way that there is for fantasy.</p><p></p><p>At least in the space of RPGs, there absolutely is at least one!</p><p></p><p>Traveller, Coriolis, Stars Without Number, Scum and Villainy. These are all only slightly different takes on the same underlying framework. The framework of Dune. Which also massively influenced Star Wars, and of course there's been half a dozen Star Wars RPGs as well.</p><p></p><p>These six settings are at least as similar as Middle-Earth, Forgotten Realms, and Dragonlance. How many science fiction settings have telepathic and telekinetic powers? At least these six all do. Excuse my ignorance about Traveller, but Star Wars seems to be an outlier by not having a jumpgate system for travel between systems.</p><p></p><p>And even the Mass Effect series sits very close to this cluster of archetypes and conventions. (And doing a quck check, Fading Suns too.) Though in many ways, it's also sitting halfway to another cluster of videogame settings consisting of StarCraft, FreeSpace, and Halo. (And their raging lunatic progenitor Warhammer 40k.)</p></blockquote><p></p>
[QUOTE="Yora, post: 8695047, member: 6670763"] I was just talking with someone about similarities and differences between Corolis and Traveller, and now I really want to go back to the point earlier made in the thread that there is no well established sci-fi setting in the way that there is for fantasy. At least in the space of RPGs, there absolutely is at least one! Traveller, Coriolis, Stars Without Number, Scum and Villainy. These are all only slightly different takes on the same underlying framework. The framework of Dune. Which also massively influenced Star Wars, and of course there's been half a dozen Star Wars RPGs as well. These six settings are at least as similar as Middle-Earth, Forgotten Realms, and Dragonlance. How many science fiction settings have telepathic and telekinetic powers? At least these six all do. Excuse my ignorance about Traveller, but Star Wars seems to be an outlier by not having a jumpgate system for travel between systems. And even the Mass Effect series sits very close to this cluster of archetypes and conventions. (And doing a quck check, Fading Suns too.) Though in many ways, it's also sitting halfway to another cluster of videogame settings consisting of StarCraft, FreeSpace, and Halo. (And their raging lunatic progenitor Warhammer 40k.) [/QUOTE]
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