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<blockquote data-quote="aramis erak" data-source="post: 8745911" data-attributes="member: 6779310"><p>That is entirely dependent upon the FTL methods. For Star Trek, I would agree. For other settings? It varies by setting.</p><p></p><p>Many settings' FTL modes are reliant upon some particular point for FTL transitions...</p><ul> <li data-xf-list-type="ul">Each point connects to one and only one destination:<ul> <li data-xf-list-type="ul">Larry Niven/Jerry Pournelle/SM Stirling's CoDoVerse - drive interacts with weakpoint in space to transition to counterpart point.</li> <li data-xf-list-type="ul">Bujld's Vorkosiverse - drive enables travelling the wormholes that are normally intransversible. They can be artificially and/or naturally closed.</li> <li data-xf-list-type="ul">Steve Cole, David Webber, and Ian White's Starfire universe - no specific drive needed, fly into it, and transit the wormhole.</li> </ul></li> <li data-xf-list-type="ul">Each point leads to a pair (or more) of points<ul> <li data-xf-list-type="ul">Jimmy Doohan & SM Stirling's Flight Engineer - superstring webs, with FTL drives allowing transition between the string and a node in system - but the nodes are fixed points. You can fly past, and if your jump drive isn't working, you cannot exit...</li> <li data-xf-list-type="ul">Stargate - The gates themselves are able to connect almost any node to any node - but there needs to be a gate at the other end to go anywhere. This setting also has hyperspace drives.</li> </ul></li> <li data-xf-list-type="ul">Point is a function of FTL drive operation<ul> <li data-xf-list-type="ul">Steve Gallacci's Albedo setting - one must travel on a line tangent between source star and destination star... or not arrive.</li> <li data-xf-list-type="ul">GURPS Traveller: Interstellar Wars - side nearest sourceworld, at precisely100 diameters...</li> <li data-xf-list-type="ul">Battletech Universe - zenith or nadir vs the eccliptic.</li> </ul></li> </ul><p>It's worth noting that those last two are game-settings first... and GTIW is different than the rest of Traveller for Jump Exit; GTIW requires hitting the 100 diameter limit, while other Traveller flavors only mandate no closer than it.</p><p>Starfire also starts as a game setting, by Steve Cole, developed further by Webber, novelised by Webber and White, and now White and someone else writing the novels, and the original game universe abandoned by the holder of the game name...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8745911, member: 6779310"] That is entirely dependent upon the FTL methods. For Star Trek, I would agree. For other settings? It varies by setting. Many settings' FTL modes are reliant upon some particular point for FTL transitions... [LIST] [*]Each point connects to one and only one destination: [LIST] [*]Larry Niven/Jerry Pournelle/SM Stirling's CoDoVerse - drive interacts with weakpoint in space to transition to counterpart point. [*]Bujld's Vorkosiverse - drive enables travelling the wormholes that are normally intransversible. They can be artificially and/or naturally closed. [*]Steve Cole, David Webber, and Ian White's Starfire universe - no specific drive needed, fly into it, and transit the wormhole. [/LIST] [*]Each point leads to a pair (or more) of points [LIST] [*]Jimmy Doohan & SM Stirling's Flight Engineer - superstring webs, with FTL drives allowing transition between the string and a node in system - but the nodes are fixed points. You can fly past, and if your jump drive isn't working, you cannot exit... [*]Stargate - The gates themselves are able to connect almost any node to any node - but there needs to be a gate at the other end to go anywhere. This setting also has hyperspace drives. [/LIST] [*]Point is a function of FTL drive operation [LIST] [*]Steve Gallacci's Albedo setting - one must travel on a line tangent between source star and destination star... or not arrive. [*]GURPS Traveller: Interstellar Wars - side nearest sourceworld, at precisely100 diameters... [*]Battletech Universe - zenith or nadir vs the eccliptic. [/LIST] [/LIST] It's worth noting that those last two are game-settings first... and GTIW is different than the rest of Traveller for Jump Exit; GTIW requires hitting the 100 diameter limit, while other Traveller flavors only mandate no closer than it. Starfire also starts as a game setting, by Steve Cole, developed further by Webber, novelised by Webber and White, and now White and someone else writing the novels, and the original game universe abandoned by the holder of the game name... [/QUOTE]
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