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<blockquote data-quote="AbdulAlhazred" data-source="post: 8979238" data-attributes="member: 82106"><p>I'm not sure I follow. It either was established, using the wand, that secret doors did or did not exist here in this location. From now on this is simply a truth of the setting. That was my proposal. Now, the counter to that is someone like [USER=42582]@pemerton[/USER] saying "yes, but now setting is getting in the way of my characterization" but in general I think neither of us really thinks that's going to be an issue, as the GM generally will pick scenes to frame. Should the lack of secret doors mean this particular location isn't suitable for framing whatever scene is needed, then it simply won't happen there, no contradiction will ever be possible, nor matter, dramatically. This does mean space is probably not treated very concretely in whatever game that would be (say Dungeon World).</p><p></p><p>Right, but it could have been established at some point. Or maybe a player just made it up, and now the GM is using it to make the character's life miserable, either way.</p><p></p><p>Well, there's an interesting element of the 4e-like game I hack on, which is that Rituals serve that function, that is to make things possible that were not possible, and/or to change what resources or character elements (skills) accomplish something. A 'jet pack' would be like that, now I am able to try to cross the huge chasm, but that doesn't mean it will be without cost. Well, maybe declaring that my equipment slots were taken up by 'jet pack' is enough!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8979238, member: 82106"] I'm not sure I follow. It either was established, using the wand, that secret doors did or did not exist here in this location. From now on this is simply a truth of the setting. That was my proposal. Now, the counter to that is someone like [USER=42582]@pemerton[/USER] saying "yes, but now setting is getting in the way of my characterization" but in general I think neither of us really thinks that's going to be an issue, as the GM generally will pick scenes to frame. Should the lack of secret doors mean this particular location isn't suitable for framing whatever scene is needed, then it simply won't happen there, no contradiction will ever be possible, nor matter, dramatically. This does mean space is probably not treated very concretely in whatever game that would be (say Dungeon World). Right, but it could have been established at some point. Or maybe a player just made it up, and now the GM is using it to make the character's life miserable, either way. Well, there's an interesting element of the 4e-like game I hack on, which is that Rituals serve that function, that is to make things possible that were not possible, and/or to change what resources or character elements (skills) accomplish something. A 'jet pack' would be like that, now I am able to try to cross the huge chasm, but that doesn't mean it will be without cost. Well, maybe declaring that my equipment slots were taken up by 'jet pack' is enough! [/QUOTE]
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