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Space and time in RPG setting and situation
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<blockquote data-quote="clearstream" data-source="post: 8979351" data-attributes="member: 71699"><p>I'm with you on this. I feel that on the same grounds that a truth can be established by virtue of a player noting something on their character sheet (making that true) it may equally well be established by virtue of the group noting something about the world. One catch-phrase I use to describe this is participants putting one another (and themselves) on the spot to say what's true.</p><p></p><p>I would concur with the OP that one might resist this instinct, but on the other hand I'm not sure I see the use in doing so? I believe there will certainly be participants uncomfortable with shifting sands, and the harm done to <em>Character => Situation => Setting</em> is oblique (only arises in theorycrafting.) Setting truths have most likely already been established prior to character creation, in the forms already discussed elsewhere.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8979351, member: 71699"] I'm with you on this. I feel that on the same grounds that a truth can be established by virtue of a player noting something on their character sheet (making that true) it may equally well be established by virtue of the group noting something about the world. One catch-phrase I use to describe this is participants putting one another (and themselves) on the spot to say what's true. I would concur with the OP that one might resist this instinct, but on the other hand I'm not sure I see the use in doing so? I believe there will certainly be participants uncomfortable with shifting sands, and the harm done to [I]Character => Situation => Setting[/I] is oblique (only arises in theorycrafting.) Setting truths have most likely already been established prior to character creation, in the forms already discussed elsewhere. [/QUOTE]
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