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General Tabletop Discussion
*TTRPGs General
Space and time in RPG setting and situation
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<blockquote data-quote="pemerton" data-source="post: 8980563" data-attributes="member: 42582"><p>Yep, I got what you were doing. I just wanted to use whatever authority I have as OP to authorise you to promote whatever game you want to, if you think it helps shed light on the thread premise.</p><p></p><p></p><p>One thought on this: leaving issues of space and time fairly relaxed - in the way that, say, many adventure films, comics and TV shows to - makes it unlikely that any literal inconsistencies are going to emerge.</p><p></p><p>Of course, this requires using resolution methods that don't depend on granular knowledge of in-fiction space and time. 4e is a version of D&D that illustrates how this can be done; many non-D&D games also illustrate possible approaches. One of my favourites for having non-granular space and time but still making <em>place</em> quite vibrant, and even <em>time</em> with deft use of Scene Distinctions, is MHRP/Cortex+ Heroic.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8980563, member: 42582"] Yep, I got what you were doing. I just wanted to use whatever authority I have as OP to authorise you to promote whatever game you want to, if you think it helps shed light on the thread premise. One thought on this: leaving issues of space and time fairly relaxed - in the way that, say, many adventure films, comics and TV shows to - makes it unlikely that any literal inconsistencies are going to emerge. Of course, this requires using resolution methods that don't depend on granular knowledge of in-fiction space and time. 4e is a version of D&D that illustrates how this can be done; many non-D&D games also illustrate possible approaches. One of my favourites for having non-granular space and time but still making [I]place[/I] quite vibrant, and even [I]time[/I] with deft use of Scene Distinctions, is MHRP/Cortex+ Heroic. [/QUOTE]
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