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<blockquote data-quote="Lanefan" data-source="post: 8987648" data-attributes="member: 29398"><p>My point is that even there, there's nothing at all stopping the player from declaring "I try again", even if the act is already meta-known to be futile.</p><p></p><p>I ran a dungeon once where the PCs found what was obviously a vault door in some Dwarven ruins they were exploring for other reasons. Equally as obvious was that this door hadn't been opened in ages, and so in hopes that the riches of a Dwarven kingdom might lie behind that door the party Thief set to work. Rules-wise, I have it that your initial roll is your final answer; and between his odds of opening this very difficult lock being slim-to-none in the first place and his initial roll being...well, let's just say rather sub-par...there weren't no way in hell he was going to pick that lock.</p><p></p><p>In-character, however, he was bound and determined to get through that thing no matter what. He spent all day at it, and eventually one of his approaches was novel enough that I gave him a second roll - which, if memory serves, came up much the same as the first one. He would have spent the next day there as well (and many more days, I'm sure!) except the party dragged him away under protest.</p><p></p><p>In this case the vault had nothing to do with anything plot-wise, other than being a distraction for greedy Thieves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't even remember what if anything was in there.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8987648, member: 29398"] My point is that even there, there's nothing at all stopping the player from declaring "I try again", even if the act is already meta-known to be futile. I ran a dungeon once where the PCs found what was obviously a vault door in some Dwarven ruins they were exploring for other reasons. Equally as obvious was that this door hadn't been opened in ages, and so in hopes that the riches of a Dwarven kingdom might lie behind that door the party Thief set to work. Rules-wise, I have it that your initial roll is your final answer; and between his odds of opening this very difficult lock being slim-to-none in the first place and his initial roll being...well, let's just say rather sub-par...there weren't no way in hell he was going to pick that lock. In-character, however, he was bound and determined to get through that thing no matter what. He spent all day at it, and eventually one of his approaches was novel enough that I gave him a second roll - which, if memory serves, came up much the same as the first one. He would have spent the next day there as well (and many more days, I'm sure!) except the party dragged him away under protest. In this case the vault had nothing to do with anything plot-wise, other than being a distraction for greedy Thieves. :) I don't even remember what if anything was in there. [/QUOTE]
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