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<blockquote data-quote="Lanefan" data-source="post: 8988629" data-attributes="member: 29398"><p>Where I'll let it run as long as it takes; and I expect these things to be sorted out in character rather than at the table.</p><p></p><p>The latter is what I did, only they didn't move along - or at least one of them didn't. That's their right.</p><p></p><p>Oh, it was; and as DM I knew it. As characters, though, they didn't...and even if they had I don't think it would have stopped this thief. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To which the response might well be "So what - I keep trying anyway. Something has to give here sometime.". In other words, the player is roleplaying a stubborn character doing what that character would do; and in my view doing what the character would do - particularly for something trivial like this - pretty much always trumps table concerns.</p><p></p><p>"Put[ting] the group in a situation where they have possible conflict with one another" implies a lot more intent than was the case in this instance. I had no idea the presence of a dungeon-dressing vault door would cause all that drama; all I could do was dance to the music they were playing and react to the actions they declared. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Then again, our parties are sometimes walking powderkegs anyway, ready to throw down on each other at the drop of a feather....</p><p></p><p>Indeed; only what's engaging to you might not be to someone else (be it in or out of character), and vice-versa.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8988629, member: 29398"] Where I'll let it run as long as it takes; and I expect these things to be sorted out in character rather than at the table. The latter is what I did, only they didn't move along - or at least one of them didn't. That's their right. Oh, it was; and as DM I knew it. As characters, though, they didn't...and even if they had I don't think it would have stopped this thief. :) To which the response might well be "So what - I keep trying anyway. Something has to give here sometime.". In other words, the player is roleplaying a stubborn character doing what that character would do; and in my view doing what the character would do - particularly for something trivial like this - pretty much always trumps table concerns. "Put[ting] the group in a situation where they have possible conflict with one another" implies a lot more intent than was the case in this instance. I had no idea the presence of a dungeon-dressing vault door would cause all that drama; all I could do was dance to the music they were playing and react to the actions they declared. :) Then again, our parties are sometimes walking powderkegs anyway, ready to throw down on each other at the drop of a feather.... Indeed; only what's engaging to you might not be to someone else (be it in or out of character), and vice-versa. [/QUOTE]
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