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Space armor in d20: how would you do it?
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<blockquote data-quote="Turanil" data-source="post: 2105105" data-attributes="member: 9646"><p>I like this idea. Lets say that as long as the Space Suit or Space Combat Armor is not breached, the character gets non-lethal damage instead of normal damage. </p><p></p><p>Now as to the space armor itself. Maybe it can have hardness. If the the damage dealt by the attack doesn't exceed this hardness, the armor is not damaged yet the wearer suffers non-lethal damage (instead of normal damage). On the other hand, if the damage done exceeds the hardness, the armor is breached (and character suffers normal damage for that portion of the damage in excess of the armor's hardness). Now, whether the armor has many hit-points or few, I guess that a mere 1 point of breaching damage is enough for having the armor leak air, pressure, and heat. Hum, yet other aspects to the problem to think about... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Maybe: Any attack that deal damage in excess of hardness. The excess points of damage become the number of points of environmental damage the character automatically suffers each following round. Now, the character could have some equipment enabling fast repairs on the armor itself. Some "Jury Rig" may also be allowed, as when Worf battling borgs on the hull of the Enterprise got his space-suit breached. Mmmmh... enough Enworld for today, I think I am going to see this movie once again NOW. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Turanil, post: 2105105, member: 9646"] I like this idea. Lets say that as long as the Space Suit or Space Combat Armor is not breached, the character gets non-lethal damage instead of normal damage. Now as to the space armor itself. Maybe it can have hardness. If the the damage dealt by the attack doesn't exceed this hardness, the armor is not damaged yet the wearer suffers non-lethal damage (instead of normal damage). On the other hand, if the damage done exceeds the hardness, the armor is breached (and character suffers normal damage for that portion of the damage in excess of the armor's hardness). Now, whether the armor has many hit-points or few, I guess that a mere 1 point of breaching damage is enough for having the armor leak air, pressure, and heat. Hum, yet other aspects to the problem to think about... :confused: Maybe: Any attack that deal damage in excess of hardness. The excess points of damage become the number of points of environmental damage the character automatically suffers each following round. Now, the character could have some equipment enabling fast repairs on the armor itself. Some "Jury Rig" may also be allowed, as when Worf battling borgs on the hull of the Enterprise got his space-suit breached. Mmmmh... enough Enworld for today, I think I am going to see this movie once again NOW. :) [/QUOTE]
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