Space-Borne template

Kitsunekaboom

First Post
Star-Borne

There are creatures of every imaginable sort amongst the stars. Star-Bornes, through mutation or by design, can survive out in depths of space.

Creating a Star-Borne
Star-Borne creature is a template that can be added to any living corporeal creature, here after known as the base creature. Animals become Magical Beasts, and Humanoids become Monstrous Humanoids, otherwise type remains unchanged.

Hit Dice: Increase by one type to a maximum of d12.
Speed: The base creature retains all of its previous movement types. In addition the creature gains the ability to fly at four times its base speed at Perfect maneuverability.
AC: +4 Natural
Attack: A Star-Borne creature retains all of its attack forms.

Special Attack: A Star-Borne creature retains all of the special attacks of the base creature.

Special Qualities: A Star-Borne creature retains all of the special qualities of the base creature and gains the following.

Breathless (Ex): A Star-Borne creature does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect.

Damage Reduction (Ex): A Star-Borne creature ignores the first 10 points of physical damage. A +1 or greater weapon ignores this effect.

Immunities (Ex): A Star-Borne creature is immune to the effects of vacuum. The Star-Borne is also immune to damage from Cold. In addition the Star-Borne can survive on any plane without ill effect.

Self-Sustaining (Su): A Star-Borne creature does not need to eat or drink, and does not suffer damage from starvation or dehydration.

Stellar (Ex): A Star-Borne creature suffers no penalty when fighting underwater, or in low gravity.

Saves: Same as base creature
Abilities: +2 Dex, +6 Con, +4 Wis
Skills: Same as base creature.
Feats: Star-Bornes gain Alertness, Endurance, Great Fortitude, and Lightning Reflexes as bonus feats. Otherwise same as base creature.
Climate/Terrain: Any, a Star-Borne can survive anywhere.
Organization: Solitary
CR: Same as base creature +2
Treasure: Same as base creature
Alignment: Usually Neutral
Advancement: Same as base creature

Sample Star-Borne

Space Hound (Blink Dog + Star-Borne)
Medium Magical Beast
Hit Dice: 4d12+12 (38)
Initiative: +4 (Dex)
Speed: 30 Ft, Fly 120 Ft (Perfect)
AC: 16 (+4 Dex, +7 Natural)
Attacks: Bite +4 Melee
Damage: Bite 1d6
Face/Reach: 5 Ft. By 5ft/5ft
Special Attacks: Nil
Special Qualities: Blink, Breathless, dimensional door, DR: 10/+1, immunities, scent, self-sustaining, Stellar
Saves: Fort: +9 Ref: +10 Will: +6
Abilities: Str:10, Dex:19, Con:16, Int:10, Wis:17, Cha:11
Skills: Hide +11, Listen +12, Sense Motive +7, Spot +12
Feats: Alertness, Endurance, Great Fortitude, Iron Will, Lightning Reflexes
Climate/Terrain: Any
Organization: Solitary, Pair or Pack (7-16)
Challenge Rating: 4
Treasure: None
Alignment: Always Lawful Good
Advancement: 5-7 HD (Medium); 8-12 HD (Large)

Combat

Blink (Su): A space hound can blink as the spell cast by an 8th-level sorcerer, and can evoke or end the effect as a free action.

Breathless (Ex): A space hound does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect.

Dimensional Door (Su): A space hound can teleport as dimensional door cast by an 8th-level sorcerer, once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.

Immunities (Ex): A space hound is immune to the effects of vacuum. The space hound is also immune to damage from Cold. In addition the space hound can survive on any plane without ill effect.

Self-Sustaining (Su): A space hound does not need to eat or drink, and does not suffer damage from starvation or dehydration.

Stellar (Ex): A space hound suffers no penalty when fighting underwater, or in low gravity.
 
Last edited:

log in or register to remove this ad



Hmm... let's see:

HD: should rremain unchanged. I really see no need to increase it.

Speed: A fly speed does not fit, as there is no need to have the ability to fly if there is no gravity :D

Abilities: Why the high bonus to wis? I can understand Con, but wis?

Later,
 

Lowered the wisdom bonus, it is mostly because of insight that these sort of creatures have compared to their kin.

The flight is for them to actually be able to move around in space, otherwise they just float while not on something with gravity.

The hit die I am wavering on. I do think creatures who can stand the vaccuum of space are going to be a lot tougher than their terrestrial cousins.
 



It's not just the speed, but also the manouverability that is way to good, drop the speed to same as land speed (or +20' if the base creature allready has a fly speed) and the manouverability to average (or improved by one step if the base creature allready has a fly speed.)

On a side note, I think the templated creatures should still need to eat and drink. They're not undead or constructs, and thus they need some form of nurishment.

Later,
 

Kitsunekaboom said:
Lowered the wisdom bonus, it is mostly because of insight that these sort of creatures have compared to their kin.

The flight is for them to actually be able to move around in space, otherwise they just float while not on something with gravity.

The hit die I am wavering on. I do think creatures who can stand the vaccuum of space are going to be a lot tougher than their terrestrial cousins.

Ok, how about instead of flying at four times the creature's land speed, you make it freefalling at twice the creature's land speed. Freefall is basically what someone does in space anyway, except that in this case the creature can determine in which direction to freefall with perfect maneuverability.

And I'm all for lowering the Wisdom bonus but, if it was up to me, I'd do the same thing for the Constitution score (as per my e-mail). But I'm flexible about it. :)

I'm like France on the Hit Die issue.

Cheers!

KF72
 


Remove ads

Top