Kitsunekaboom
First Post
Star-Borne
There are creatures of every imaginable sort amongst the stars. Star-Bornes, through mutation or by design, can survive out in depths of space.
Creating a Star-Borne
Star-Borne creature is a template that can be added to any living corporeal creature, here after known as the base creature. Animals become Magical Beasts, and Humanoids become Monstrous Humanoids, otherwise type remains unchanged.
Hit Dice: Increase by one type to a maximum of d12.
Speed: The base creature retains all of its previous movement types. In addition the creature gains the ability to fly at four times its base speed at Perfect maneuverability.
AC: +4 Natural
Attack: A Star-Borne creature retains all of its attack forms.
Special Attack: A Star-Borne creature retains all of the special attacks of the base creature.
Special Qualities: A Star-Borne creature retains all of the special qualities of the base creature and gains the following.
Breathless (Ex): A Star-Borne creature does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect.
Damage Reduction (Ex): A Star-Borne creature ignores the first 10 points of physical damage. A +1 or greater weapon ignores this effect.
Immunities (Ex): A Star-Borne creature is immune to the effects of vacuum. The Star-Borne is also immune to damage from Cold. In addition the Star-Borne can survive on any plane without ill effect.
Self-Sustaining (Su): A Star-Borne creature does not need to eat or drink, and does not suffer damage from starvation or dehydration.
Stellar (Ex): A Star-Borne creature suffers no penalty when fighting underwater, or in low gravity.
Saves: Same as base creature
Abilities: +2 Dex, +6 Con, +4 Wis
Skills: Same as base creature.
Feats: Star-Bornes gain Alertness, Endurance, Great Fortitude, and Lightning Reflexes as bonus feats. Otherwise same as base creature.
Climate/Terrain: Any, a Star-Borne can survive anywhere.
Organization: Solitary
CR: Same as base creature +2
Treasure: Same as base creature
Alignment: Usually Neutral
Advancement: Same as base creature
Sample Star-Borne
Space Hound (Blink Dog + Star-Borne)
Medium Magical Beast
Hit Dice: 4d12+12 (38)
Initiative: +4 (Dex)
Speed: 30 Ft, Fly 120 Ft (Perfect)
AC: 16 (+4 Dex, +7 Natural)
Attacks: Bite +4 Melee
Damage: Bite 1d6
Face/Reach: 5 Ft. By 5ft/5ft
Special Attacks: Nil
Special Qualities: Blink, Breathless, dimensional door, DR: 10/+1, immunities, scent, self-sustaining, Stellar
Saves: Fort: +9 Ref: +10 Will: +6
Abilities: Str:10, Dex:19, Con:16, Int:10, Wis:17, Cha:11
Skills: Hide +11, Listen +12, Sense Motive +7, Spot +12
Feats: Alertness, Endurance, Great Fortitude, Iron Will, Lightning Reflexes
Climate/Terrain: Any
Organization: Solitary, Pair or Pack (7-16)
Challenge Rating: 4
Treasure: None
Alignment: Always Lawful Good
Advancement: 5-7 HD (Medium); 8-12 HD (Large)
Combat
Blink (Su): A space hound can blink as the spell cast by an 8th-level sorcerer, and can evoke or end the effect as a free action.
Breathless (Ex): A space hound does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect.
Dimensional Door (Su): A space hound can teleport as dimensional door cast by an 8th-level sorcerer, once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.
Immunities (Ex): A space hound is immune to the effects of vacuum. The space hound is also immune to damage from Cold. In addition the space hound can survive on any plane without ill effect.
Self-Sustaining (Su): A space hound does not need to eat or drink, and does not suffer damage from starvation or dehydration.
Stellar (Ex): A space hound suffers no penalty when fighting underwater, or in low gravity.
There are creatures of every imaginable sort amongst the stars. Star-Bornes, through mutation or by design, can survive out in depths of space.
Creating a Star-Borne
Star-Borne creature is a template that can be added to any living corporeal creature, here after known as the base creature. Animals become Magical Beasts, and Humanoids become Monstrous Humanoids, otherwise type remains unchanged.
Hit Dice: Increase by one type to a maximum of d12.
Speed: The base creature retains all of its previous movement types. In addition the creature gains the ability to fly at four times its base speed at Perfect maneuverability.
AC: +4 Natural
Attack: A Star-Borne creature retains all of its attack forms.
Special Attack: A Star-Borne creature retains all of the special attacks of the base creature.
Special Qualities: A Star-Borne creature retains all of the special qualities of the base creature and gains the following.
Breathless (Ex): A Star-Borne creature does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect.
Damage Reduction (Ex): A Star-Borne creature ignores the first 10 points of physical damage. A +1 or greater weapon ignores this effect.
Immunities (Ex): A Star-Borne creature is immune to the effects of vacuum. The Star-Borne is also immune to damage from Cold. In addition the Star-Borne can survive on any plane without ill effect.
Self-Sustaining (Su): A Star-Borne creature does not need to eat or drink, and does not suffer damage from starvation or dehydration.
Stellar (Ex): A Star-Borne creature suffers no penalty when fighting underwater, or in low gravity.
Saves: Same as base creature
Abilities: +2 Dex, +6 Con, +4 Wis
Skills: Same as base creature.
Feats: Star-Bornes gain Alertness, Endurance, Great Fortitude, and Lightning Reflexes as bonus feats. Otherwise same as base creature.
Climate/Terrain: Any, a Star-Borne can survive anywhere.
Organization: Solitary
CR: Same as base creature +2
Treasure: Same as base creature
Alignment: Usually Neutral
Advancement: Same as base creature
Sample Star-Borne
Space Hound (Blink Dog + Star-Borne)
Medium Magical Beast
Hit Dice: 4d12+12 (38)
Initiative: +4 (Dex)
Speed: 30 Ft, Fly 120 Ft (Perfect)
AC: 16 (+4 Dex, +7 Natural)
Attacks: Bite +4 Melee
Damage: Bite 1d6
Face/Reach: 5 Ft. By 5ft/5ft
Special Attacks: Nil
Special Qualities: Blink, Breathless, dimensional door, DR: 10/+1, immunities, scent, self-sustaining, Stellar
Saves: Fort: +9 Ref: +10 Will: +6
Abilities: Str:10, Dex:19, Con:16, Int:10, Wis:17, Cha:11
Skills: Hide +11, Listen +12, Sense Motive +7, Spot +12
Feats: Alertness, Endurance, Great Fortitude, Iron Will, Lightning Reflexes
Climate/Terrain: Any
Organization: Solitary, Pair or Pack (7-16)
Challenge Rating: 4
Treasure: None
Alignment: Always Lawful Good
Advancement: 5-7 HD (Medium); 8-12 HD (Large)
Combat
Blink (Su): A space hound can blink as the spell cast by an 8th-level sorcerer, and can evoke or end the effect as a free action.
Breathless (Ex): A space hound does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect.
Dimensional Door (Su): A space hound can teleport as dimensional door cast by an 8th-level sorcerer, once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.
Immunities (Ex): A space hound is immune to the effects of vacuum. The space hound is also immune to damage from Cold. In addition the space hound can survive on any plane without ill effect.
Self-Sustaining (Su): A space hound does not need to eat or drink, and does not suffer damage from starvation or dehydration.
Stellar (Ex): A space hound suffers no penalty when fighting underwater, or in low gravity.
Last edited: